Initial multizone fixup work

This commit is contained in:
Luke D. Jones
2022-07-14 14:31:58 +12:00
parent abd412b5d5
commit 51656dc13f
6 changed files with 273 additions and 101 deletions
+36 -53
View File
@@ -50,6 +50,12 @@ pub struct SingleSpeed {
help: bool,
#[options(no_long, meta = "WORD", help = "set the speed: low, med, high")]
pub speed: Speed,
#[options(
no_long,
meta = "",
help = "set the zone for this effect e.g, 0, 1, one, logo, lightbar-left"
)]
pub zone: AuraZone,
}
#[derive(Debug, Clone, Options, Default)]
pub struct SingleSpeedDirection {
@@ -59,6 +65,12 @@ pub struct SingleSpeedDirection {
pub direction: Direction,
#[options(no_long, meta = "", help = "set the speed: low, med, high")]
pub speed: Speed,
#[options(
no_long,
meta = "",
help = "set the zone for this effect e.g, 0, 1, one, logo, lightbar-left"
)]
pub zone: AuraZone,
}
#[derive(Debug, Clone, Default, Options)]
@@ -67,6 +79,12 @@ pub struct SingleColour {
help: bool,
#[options(no_long, meta = "", help = "set the RGB value e.g, ff00ff")]
pub colour: Colour,
#[options(
no_long,
meta = "",
help = "set the zone for this effect e.g, 0, 1, one, logo, lightbar-left"
)]
pub zone: AuraZone,
}
#[derive(Debug, Clone, Default, Options)]
@@ -77,6 +95,12 @@ pub struct SingleColourSpeed {
pub colour: Colour,
#[options(no_long, meta = "", help = "set the speed: low, med, high")]
pub speed: Speed,
#[options(
no_long,
meta = "",
help = "set the zone for this effect e.g, 0, 1, one, logo, lightbar-left"
)]
pub zone: AuraZone,
}
#[derive(Debug, Clone, Options, Default)]
@@ -89,10 +113,16 @@ pub struct TwoColourSpeed {
pub colour2: Colour,
#[options(no_long, meta = "", help = "set the speed: low, med, high")]
pub speed: Speed,
#[options(
no_long,
meta = "",
help = "set the zone for this effect e.g, 0, 1, one, logo, lightbar-left"
)]
pub zone: AuraZone,
}
#[derive(Debug, Clone, Default, Options)]
pub struct MultiColour {
pub struct MultiZone {
#[options(help = "print help message")]
help: bool,
#[options(short = "a", meta = "", help = "set the RGB value e.g, ff00ff")]
@@ -152,10 +182,6 @@ pub enum SetAuraBuiltin {
Comet(SingleColour),
#[options(help = "set a wide vertical line zooming from left")]
Flash(SingleColour),
#[options(help = "4-zone multi-colour")]
MultiStatic(MultiColour),
#[options(help = "4-zone multi-colour breathing")]
MultiBreathe(MultiColourSpeed),
}
impl Default for SetAuraBuiltin {
@@ -168,6 +194,7 @@ impl From<&SingleColour> for AuraEffect {
fn from(aura: &SingleColour) -> Self {
Self {
colour1: aura.colour,
zone: aura.zone,
..Default::default()
}
}
@@ -177,6 +204,7 @@ impl From<&SingleSpeed> for AuraEffect {
fn from(aura: &SingleSpeed) -> Self {
Self {
speed: aura.speed,
zone: aura.zone,
..Default::default()
}
}
@@ -187,6 +215,7 @@ impl From<&SingleColourSpeed> for AuraEffect {
Self {
colour1: aura.colour,
speed: aura.speed,
zone: aura.zone,
..Default::default()
}
}
@@ -197,6 +226,7 @@ impl From<&TwoColourSpeed> for AuraEffect {
Self {
colour1: aura.colour,
colour2: aura.colour2,
zone: aura.zone,
..Default::default()
}
}
@@ -207,6 +237,7 @@ impl From<&SingleSpeedDirection> for AuraEffect {
Self {
speed: aura.speed,
direction: aura.direction,
zone: aura.zone,
..Default::default()
}
}
@@ -279,51 +310,3 @@ impl From<&SetAuraBuiltin> for AuraEffect {
}
}
}
impl From<&SetAuraBuiltin> for Vec<AuraEffect> {
fn from(aura: &SetAuraBuiltin) -> Vec<AuraEffect> {
let mut zones = vec![AuraEffect::default(); 4];
match aura {
SetAuraBuiltin::MultiStatic(data) => {
zones[0].mode = AuraModeNum::Static;
zones[0].zone = AuraZone::KeyOne;
zones[0].colour1 = data.colour1;
zones[1].mode = AuraModeNum::Static;
zones[1].zone = AuraZone::KeyTwo;
zones[1].colour1 = data.colour2;
zones[2].mode = AuraModeNum::Static;
zones[2].zone = AuraZone::KeyThree;
zones[2].colour1 = data.colour3;
zones[3].mode = AuraModeNum::Static;
zones[3].zone = AuraZone::KeyFour;
zones[3].colour1 = data.colour4;
}
SetAuraBuiltin::MultiBreathe(data) => {
zones[0].mode = AuraModeNum::Breathe;
zones[0].zone = AuraZone::KeyOne;
zones[0].colour1 = data.colour1;
zones[0].speed = data.speed;
zones[1].mode = AuraModeNum::Breathe;
zones[1].zone = AuraZone::KeyTwo;
zones[1].colour1 = data.colour2;
zones[1].speed = data.speed;
zones[2].mode = AuraModeNum::Breathe;
zones[2].zone = AuraZone::KeyThree;
zones[2].colour1 = data.colour3;
zones[2].speed = data.speed;
zones[3].mode = AuraModeNum::Breathe;
zones[3].zone = AuraZone::KeyFour;
zones[3].colour1 = data.colour4;
zones[3].speed = data.speed;
}
_ => {}
}
zones
}
}