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https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
anime: gif-image
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@@ -1,7 +1,8 @@
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use serde_derive::{Deserialize, Serialize};
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use std::{fs::File, path::Path, time::Duration};
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use glam::Vec2;
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use crate::{error::AnimeError, AniMeDataBuffer, AniMeDiagonal};
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use crate::{AniMeDataBuffer, AniMeDiagonal, AniMeImage, error::AnimeError, Pixel};
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#[derive(Debug, Clone, Deserialize, Serialize)]
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pub struct AniMeFrame {
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@@ -25,7 +26,7 @@ impl AniMeFrame {
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pub struct AniMeGif(Vec<AniMeFrame>);
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impl AniMeGif {
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pub fn new(file_name: &Path, brightness: f32) -> Result<Self, AnimeError> {
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pub fn create_diagonal_gif(file_name: &Path, brightness: f32) -> Result<Self, AnimeError> {
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let mut frames = Vec::new();
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let mut matrix = AniMeDiagonal::new();
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@@ -57,6 +58,47 @@ impl AniMeGif {
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Ok(Self(frames))
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}
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pub fn create_png_gif(file_name: &Path, brightness: f32) -> Result<Self, AnimeError> {
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let mut frames = Vec::new();
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let mut decoder = gif::DecodeOptions::new();
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// Configure the decoder such that it will expand the image to RGBA.
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decoder.set_color_output(gif::ColorOutput::RGBA);
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// Read the file header
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let file = File::open(file_name)?;
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let mut decoder = decoder.read_info(file)?;
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let width = decoder.width();
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let pixels: Vec<Pixel> = vec![Pixel::default(); (decoder.width() as u32 * decoder.height() as u32) as usize];
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let mut image = AniMeImage::new(Vec2::new(1.0, 1.0), 0.0, Vec2::new(0.0, 0.0),
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brightness, pixels, decoder.width() as u32);
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while let Some(frame) = decoder.read_next_frame()? {
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let wait = frame.delay * 10;
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for (y, row) in frame.buffer.chunks(frame.width as usize * 4).enumerate() {
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for (x, px) in row.chunks(4).enumerate() {
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if px[3] != 255 {
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// should be t but not in some gifs? What, ASUS, what?
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continue;
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}
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let pos = (x + frame.left as usize) + ((y + frame.top as usize) * width as usize);
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image.get_mut()[pos] =
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Pixel {
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color: ((px[0] as u32 + px[1] as u32 + px[2] as u32) / 3),
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alpha: 1.0,
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};
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}
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}
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image.update();
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frames.push(AniMeFrame {
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data: <AniMeDataBuffer>::from(&image),
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delay: Duration::from_millis(wait as u64),
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});
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}
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Ok(Self(frames))
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}
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pub fn frames(&self) -> &[AniMeFrame] {
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&self.0
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}
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