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https://gitlab.com/asus-linux/asusctl.git
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Add the missing dirs, dumbarse
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261
asusd/src/ctrl_anime/mod.rs
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261
asusd/src/ctrl_anime/mod.rs
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pub mod config;
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/// Implements `CtrlTask`, Reloadable, `ZbusRun`
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pub mod trait_impls;
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use std::convert::TryFrom;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::Arc;
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use std::thread::sleep;
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use ::zbus::export::futures_util::lock::Mutex;
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use log::{error, info, warn};
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use rog_anime::error::AnimeError;
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use rog_anime::usb::{get_anime_type, pkt_flush, pkt_set_enable_powersave_anim, pkts_for_init};
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use rog_anime::{ActionData, AnimeDataBuffer, AnimePacketType, AnimeType};
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use rog_platform::hid_raw::HidRaw;
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use rog_platform::supported::AnimeSupportedFunctions;
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use rog_platform::usb_raw::USBRaw;
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use self::config::{AnimeConfig, AnimeConfigCached};
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use crate::error::RogError;
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use crate::GetSupported;
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impl GetSupported for CtrlAnime {
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type A = AnimeSupportedFunctions;
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fn get_supported() -> Self::A {
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AnimeSupportedFunctions(HidRaw::new("193b").is_ok())
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}
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}
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enum Node {
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Usb(USBRaw),
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Hid(HidRaw),
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}
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impl Node {
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pub fn write_bytes(&self, message: &[u8]) -> Result<(), RogError> {
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// TODO: map and pass on errors
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match self {
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Node::Usb(u) => {
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u.write_bytes(message).ok();
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}
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Node::Hid(h) => {
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h.write_bytes(message).ok();
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}
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}
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Ok(())
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}
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}
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pub struct CtrlAnime {
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// node: HidRaw,
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node: Node,
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anime_type: AnimeType,
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cache: AnimeConfigCached,
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config: AnimeConfig,
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// set to force thread to exit
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thread_exit: Arc<AtomicBool>,
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// Set to false when the thread exits
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thread_running: Arc<AtomicBool>,
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}
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impl CtrlAnime {
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#[inline]
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pub fn new(config: AnimeConfig) -> Result<CtrlAnime, RogError> {
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// let node = HidRaw::new("193b")?;
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let usb = USBRaw::new(0x193b).ok();
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let hid = HidRaw::new("193b").ok();
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let node = if usb.is_some() {
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unsafe { Node::Usb(usb.unwrap_unchecked()) }
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} else if hid.is_some() {
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unsafe { Node::Hid(hid.unwrap_unchecked()) }
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} else {
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return Err(RogError::Anime(AnimeError::NoDevice));
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};
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let anime_type = get_anime_type().unwrap_or(AnimeType::GA402);
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info!("Device has an AniMe Matrix display: {anime_type:?}");
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let mut cache = AnimeConfigCached::default();
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cache.init_from_config(&config, anime_type)?;
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let ctrl = CtrlAnime {
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node,
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anime_type,
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cache,
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config,
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thread_exit: Arc::new(AtomicBool::new(false)),
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thread_running: Arc::new(AtomicBool::new(false)),
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};
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ctrl.do_initialization()?;
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Ok(ctrl)
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}
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// let device = CtrlAnime::get_device(0x0b05, 0x193b)?;
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/// Start an action thread. This is classed as a singleton and there should
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/// be only one running - so the thread uses atomics to signal run/exit.
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///
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/// Because this also writes to the usb device, other write tries (display
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/// only) *must* get the mutex lock and set the `thread_exit` atomic.
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async fn run_thread(inner: Arc<Mutex<CtrlAnime>>, actions: Vec<ActionData>, mut once: bool) {
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if actions.is_empty() {
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warn!("AniMe system actions was empty");
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return;
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}
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if let Some(lock) = inner.try_lock() {
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lock.node
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.write_bytes(&pkt_set_enable_powersave_anim(false))
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.map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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})
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.ok();
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}
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// Loop rules:
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// - Lock the mutex **only when required**. That is, the lock must be held for
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// the shortest duration possible.
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// - An AtomicBool used for thread exit should be checked in every loop,
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// including nested
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// The only reason for this outer thread is to prevent blocking while waiting
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// for the next spawned thread to exit
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// TODO: turn this in to async task (maybe? COuld still risk blocking main
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// thread)
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std::thread::Builder::new()
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.name("AniMe system thread start".into())
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.spawn(move || {
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info!("AniMe new system thread started");
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// Getting copies of these Atomics is done *in* the thread to ensure
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// we don't block other threads/main
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let thread_exit;
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let thread_running;
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let anime_type;
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loop {
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if let Some(lock) = inner.try_lock() {
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thread_exit = lock.thread_exit.clone();
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thread_running = lock.thread_running.clone();
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anime_type = lock.anime_type;
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break;
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}
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}
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// First two loops are to ensure we *do* aquire a lock on the mutex
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// The reason the loop is required is because the USB writes can block
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// for up to 10ms. We can't fail to get the atomics.
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while thread_running.load(Ordering::SeqCst) {
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// Make any running loop exit first
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thread_exit.store(true, Ordering::SeqCst);
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}
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info!("AniMe no previous system thread running (now)");
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thread_exit.store(false, Ordering::SeqCst);
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thread_running.store(true, Ordering::SeqCst);
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'main: loop {
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for action in &actions {
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if thread_exit.load(Ordering::SeqCst) {
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break 'main;
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}
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match action {
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ActionData::Animation(frames) => {
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rog_anime::run_animation(frames, &|frame| {
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if thread_exit.load(Ordering::Acquire) {
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info!("rog-anime: animation sub-loop was asked to exit");
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return Ok(true); // Do safe exit
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}
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inner
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.try_lock()
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.map(|lock| {
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lock.write_data_buffer(frame)
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.map_err(|err| {
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warn!(
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"rog_anime::run_animation:callback {}",
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err
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);
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})
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.ok();
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false // Don't exit yet
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})
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.map_or_else(
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|| {
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warn!("rog_anime::run_animation:callback failed");
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Err(AnimeError::NoFrames)
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},
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Ok,
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)
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});
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if thread_exit.load(Ordering::Acquire) {
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info!("rog-anime: sub-loop exited and main loop exiting now");
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break 'main;
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}
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}
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ActionData::Image(image) => {
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once = false;
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if let Some(lock) = inner.try_lock() {
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lock.write_data_buffer(image.as_ref().clone())
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.map_err(|e| error!("{}", e))
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.ok();
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}
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}
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ActionData::Pause(duration) => sleep(*duration),
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ActionData::AudioEq
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| ActionData::SystemInfo
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| ActionData::TimeDate
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| ActionData::Matrix => {}
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}
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}
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if thread_exit.load(Ordering::SeqCst) {
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break 'main;
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}
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if once || actions.is_empty() {
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break 'main;
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}
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}
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// Clear the display on exit
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if let Some(lock) = inner.try_lock() {
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if let Ok(data) =
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AnimeDataBuffer::from_vec(anime_type, vec![0u8; anime_type.data_length()])
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.map_err(|e| error!("{}", e))
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{
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lock.write_data_buffer(data)
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.map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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})
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.ok();
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}
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}
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// Loop ended, set the atmonics
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thread_running.store(false, Ordering::SeqCst);
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info!("AniMe system thread exited");
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})
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.map(|err| info!("AniMe system thread: {:?}", err))
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.ok();
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}
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/// Write only a data packet. This will modify the leds brightness using the
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/// global brightness set in config.
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fn write_data_buffer(&self, mut buffer: AnimeDataBuffer) -> Result<(), RogError> {
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for led in buffer.data_mut().iter_mut() {
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let mut bright = *led as f32 * self.config.brightness;
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if bright > 254.0 {
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bright = 254.0;
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}
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*led = bright as u8;
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}
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let data = AnimePacketType::try_from(buffer)?;
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for row in &data {
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self.node.write_bytes(row)?;
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}
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self.node.write_bytes(&pkt_flush())?;
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Ok(())
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}
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fn do_initialization(&self) -> Result<(), RogError> {
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let pkts = pkts_for_init();
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self.node.write_bytes(&pkts[0])?;
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self.node.write_bytes(&pkts[1])?;
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Ok(())
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}
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}
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