mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
Add the missing dirs, dumbarse
This commit is contained in:
214
asusd/src/ctrl_anime/config.rs
Normal file
214
asusd/src/ctrl_anime/config.rs
Normal file
@@ -0,0 +1,214 @@
|
||||
use std::time::Duration;
|
||||
|
||||
use config_traits::{StdConfig, StdConfigLoad2};
|
||||
use rog_anime::error::AnimeError;
|
||||
use rog_anime::usb::Brightness;
|
||||
use rog_anime::{ActionData, ActionLoader, AnimTime, Animations, AnimeType, Fade, Vec2};
|
||||
use serde_derive::{Deserialize, Serialize};
|
||||
|
||||
const CONFIG_FILE: &str = "anime.ron";
|
||||
|
||||
#[derive(Deserialize, Serialize)]
|
||||
pub struct AnimeConfigV460 {
|
||||
pub system: Vec<ActionLoader>,
|
||||
pub boot: Vec<ActionLoader>,
|
||||
pub wake: Vec<ActionLoader>,
|
||||
pub sleep: Vec<ActionLoader>,
|
||||
pub shutdown: Vec<ActionLoader>,
|
||||
pub brightness: f32,
|
||||
}
|
||||
|
||||
impl From<AnimeConfigV460> for AnimeConfig {
|
||||
fn from(c: AnimeConfigV460) -> AnimeConfig {
|
||||
AnimeConfig {
|
||||
system: c.system,
|
||||
boot: c.boot,
|
||||
wake: c.wake,
|
||||
sleep: c.sleep,
|
||||
shutdown: c.shutdown,
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Deserialize, Serialize, Debug)]
|
||||
pub struct AnimeConfigV5 {
|
||||
pub system: Vec<ActionLoader>,
|
||||
pub boot: Vec<ActionLoader>,
|
||||
pub wake: Vec<ActionLoader>,
|
||||
pub sleep: Vec<ActionLoader>,
|
||||
pub shutdown: Vec<ActionLoader>,
|
||||
pub brightness: f32,
|
||||
pub awake_enabled: bool,
|
||||
pub boot_anim_enabled: bool,
|
||||
}
|
||||
|
||||
impl From<AnimeConfigV5> for AnimeConfig {
|
||||
fn from(c: AnimeConfigV5) -> AnimeConfig {
|
||||
AnimeConfig {
|
||||
system: c.system,
|
||||
boot: c.boot,
|
||||
wake: c.wake,
|
||||
sleep: c.sleep,
|
||||
shutdown: c.shutdown,
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Deserialize, Serialize, Default)]
|
||||
pub struct AnimeConfigCached {
|
||||
pub system: Vec<ActionData>,
|
||||
pub boot: Vec<ActionData>,
|
||||
pub wake: Vec<ActionData>,
|
||||
pub sleep: Vec<ActionData>,
|
||||
pub shutdown: Vec<ActionData>,
|
||||
}
|
||||
|
||||
impl AnimeConfigCached {
|
||||
pub fn init_from_config(
|
||||
&mut self,
|
||||
config: &AnimeConfig,
|
||||
anime_type: AnimeType,
|
||||
) -> Result<(), AnimeError> {
|
||||
let mut sys = Vec::with_capacity(config.system.len());
|
||||
for ani in &config.system {
|
||||
sys.push(ActionData::from_anime_action(anime_type, ani)?);
|
||||
}
|
||||
self.system = sys;
|
||||
|
||||
let mut boot = Vec::with_capacity(config.boot.len());
|
||||
for ani in &config.boot {
|
||||
boot.push(ActionData::from_anime_action(anime_type, ani)?);
|
||||
}
|
||||
self.boot = boot;
|
||||
|
||||
let mut wake = Vec::with_capacity(config.wake.len());
|
||||
for ani in &config.wake {
|
||||
wake.push(ActionData::from_anime_action(anime_type, ani)?);
|
||||
}
|
||||
self.wake = wake;
|
||||
|
||||
let mut sleep = Vec::with_capacity(config.sleep.len());
|
||||
for ani in &config.sleep {
|
||||
sleep.push(ActionData::from_anime_action(anime_type, ani)?);
|
||||
}
|
||||
self.sleep = sleep;
|
||||
|
||||
let mut shutdown = Vec::with_capacity(config.shutdown.len());
|
||||
for ani in &config.shutdown {
|
||||
shutdown.push(ActionData::from_anime_action(anime_type, ani)?);
|
||||
}
|
||||
self.shutdown = shutdown;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
/// Config for base system actions for the anime display
|
||||
#[derive(Deserialize, Serialize, Debug)]
|
||||
pub struct AnimeConfig {
|
||||
pub system: Vec<ActionLoader>,
|
||||
pub boot: Vec<ActionLoader>,
|
||||
pub wake: Vec<ActionLoader>,
|
||||
pub sleep: Vec<ActionLoader>,
|
||||
pub shutdown: Vec<ActionLoader>,
|
||||
pub brightness: f32,
|
||||
pub display_enabled: bool,
|
||||
pub display_brightness: Brightness,
|
||||
pub builtin_anims_enabled: bool,
|
||||
pub builtin_anims: Animations,
|
||||
}
|
||||
|
||||
impl Default for AnimeConfig {
|
||||
fn default() -> Self {
|
||||
AnimeConfig {
|
||||
system: Vec::new(),
|
||||
boot: Vec::new(),
|
||||
wake: Vec::new(),
|
||||
sleep: Vec::new(),
|
||||
shutdown: Vec::new(),
|
||||
brightness: 1.0,
|
||||
display_enabled: true,
|
||||
display_brightness: Brightness::Med,
|
||||
builtin_anims_enabled: true,
|
||||
builtin_anims: Animations::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl StdConfig for AnimeConfig {
|
||||
fn new() -> Self {
|
||||
Self::create_default()
|
||||
}
|
||||
|
||||
fn config_dir() -> std::path::PathBuf {
|
||||
std::path::PathBuf::from(crate::CONFIG_PATH_BASE)
|
||||
}
|
||||
|
||||
fn file_name(&self) -> String {
|
||||
CONFIG_FILE.to_owned()
|
||||
}
|
||||
}
|
||||
|
||||
impl StdConfigLoad2<AnimeConfigV460, AnimeConfigV5> for AnimeConfig {}
|
||||
|
||||
impl AnimeConfig {
|
||||
// fn clamp_config_brightness(mut config: &mut AnimeConfig) {
|
||||
// if config.brightness < 0.0 || config.brightness > 1.0 {
|
||||
// warn!(
|
||||
// "Clamped brightness to [0.0 ; 1.0], was {}",
|
||||
// config.brightness
|
||||
// );
|
||||
// config.brightness = f32::max(0.0, f32::min(1.0, config.brightness));
|
||||
// }
|
||||
// }
|
||||
|
||||
fn create_default() -> Self {
|
||||
// create a default config here
|
||||
AnimeConfig {
|
||||
system: vec![],
|
||||
boot: vec![ActionLoader::ImageAnimation {
|
||||
file: "/usr/share/asusd/anime/custom/sonic-run.gif".into(),
|
||||
scale: 0.9,
|
||||
angle: 0.65,
|
||||
translation: Vec2::default(),
|
||||
brightness: 1.0,
|
||||
time: AnimTime::Fade(Fade::new(
|
||||
Duration::from_secs(2),
|
||||
Some(Duration::from_secs(2)),
|
||||
Duration::from_secs(2),
|
||||
)),
|
||||
}],
|
||||
wake: vec![ActionLoader::ImageAnimation {
|
||||
file: "/usr/share/asusd/anime/custom/sonic-run.gif".into(),
|
||||
scale: 0.9,
|
||||
angle: 0.65,
|
||||
translation: Vec2::default(),
|
||||
brightness: 1.0,
|
||||
time: AnimTime::Fade(Fade::new(
|
||||
Duration::from_secs(2),
|
||||
Some(Duration::from_secs(2)),
|
||||
Duration::from_secs(2),
|
||||
)),
|
||||
}],
|
||||
sleep: vec![ActionLoader::ImageAnimation {
|
||||
file: "/usr/share/asusd/anime/custom/sonic-wait.gif".into(),
|
||||
scale: 0.9,
|
||||
angle: 0.0,
|
||||
translation: Vec2::new(3.0, 2.0),
|
||||
brightness: 1.0,
|
||||
time: AnimTime::Infinite,
|
||||
}],
|
||||
shutdown: vec![ActionLoader::ImageAnimation {
|
||||
file: "/usr/share/asusd/anime/custom/sonic-wait.gif".into(),
|
||||
scale: 0.9,
|
||||
angle: 0.0,
|
||||
translation: Vec2::new(3.0, 2.0),
|
||||
brightness: 1.0,
|
||||
time: AnimTime::Infinite,
|
||||
}],
|
||||
brightness: 1.0,
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user