mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-01-22 17:33:19 +01:00
gex: add toggle for anime powersave anim
This commit is contained in:
@@ -88,7 +88,8 @@ impl CtrlAnimeZbus {
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.ok();
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}
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/// Enable the builtin animations or not
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/// Enable the builtin animations or not. This is quivalent to "Powersave
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/// animations" in Armory crate
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async fn set_builtins_enabled(
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&self,
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#[zbus(signal_context)] ctxt: SignalContext<'_>,
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@@ -38,6 +38,23 @@ export class AnimeDbus extends DbusBase {
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}
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}
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public setPowersaveAnim(state: boolean | null) {
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if (this.isRunning()) {
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try {
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// if null, toggle the current state
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state = (state == null ? !this.deviceState.builtin_anims_enabled : state);
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if (this.deviceState.builtin_anims_enabled !== state) {
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this.deviceState.builtin_anims_enabled = state;
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}
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return this.dbus_proxy.SetEnableBuiltinsSync(state);
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} catch (e) {
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//@ts-ignore
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log("AniMe DBus set builtins failed!", e);
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}
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}
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}
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public setBrightness(brightness: Brightness) {
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if (this.isRunning()) {
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try {
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82
desktop-extensions/gnome/src/modules/menu_toggles/anime.ts
Normal file
82
desktop-extensions/gnome/src/modules/menu_toggles/anime.ts
Normal file
@@ -0,0 +1,82 @@
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declare const imports: any;
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import { AnimeDbus } from "../dbus/animatrix";
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const { GObject } = imports.gi;
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const ExtensionUtils = imports.misc.extensionUtils;
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const PopupMenu = imports.ui.popupMenu;
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export const MenuToggleAnimePower = GObject.registerClass(
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class MenuToggleAnimePower extends PopupMenu.PopupSwitchMenuItem {
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private _dbus_anime: AnimeDbus;
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constructor(dbus_anime: AnimeDbus) {
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super(
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"AniMatrix Display Power", dbus_anime.deviceState.display_enabled
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);
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this._dbus_anime = dbus_anime;
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this.label = "AniMatrix Display Power";
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this._settings = ExtensionUtils.getSettings();
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this.connectObject(
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"destroy", () => this._settings.run_dispose(),
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"toggled", () => this._toggleMode(),
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this);
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this.connect("destroy", () => {
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this.destroy();
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});
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this.sync();
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}
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_toggleMode() {
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this._dbus_anime.getDeviceState();
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if (this.state !== this._dbus_anime.deviceState.display_enabled)
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this._dbus_anime.setEnableDisplay(this.state);
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}
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sync() {
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this._dbus_anime.getDeviceState();
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const checked = this._dbus_anime.deviceState.display_enabled;
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this.setToggleState(checked);
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}
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});
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export const MenuToggleAnimeBuiltins = GObject.registerClass(
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class MenuToggleAnimeBuiltins extends PopupMenu.PopupSwitchMenuItem {
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private _dbus_anime: AnimeDbus;
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constructor(dbus_anime: AnimeDbus) {
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super(
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"AniMatrix Powersave Animation", dbus_anime.deviceState.builtin_anims_enabled
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);
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this._dbus_anime = dbus_anime;
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this.label = "AniMatrix Powersave Animation";
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this._settings = ExtensionUtils.getSettings();
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this.connectObject(
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"destroy", () => this._settings.run_dispose(),
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"toggled", () => this._toggleMode(),
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this);
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this.connect("destroy", () => {
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this.destroy();
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});
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this.sync();
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}
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_toggleMode() {
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this._dbus_anime.getDeviceState();
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if (this.state !== this._dbus_anime.deviceState.builtin_anims_enabled)
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this._dbus_anime.setPowersaveAnim(this.state);
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}
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sync() {
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this._dbus_anime.getDeviceState();
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const checked = this._dbus_anime.deviceState.display_enabled;
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this.setToggleState(checked);
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}
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});
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@@ -1,43 +0,0 @@
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declare const imports: any;
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import { AnimeDbus } from "../dbus/animatrix";
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const { GObject, Gio } = imports.gi;
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const ExtensionUtils = imports.misc.extensionUtils;
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const PopupMenu = imports.ui.popupMenu;
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export const MenuToggleAnimePower = GObject.registerClass(
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class MenuToggleAnimePower extends PopupMenu.PopupSwitchMenuItem {
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private _dbus_anime: AnimeDbus;
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constructor(dbus_anime: AnimeDbus) {
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super(
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"AniMatrix Power", dbus_anime.deviceState.display_enabled
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);
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this._dbus_anime = dbus_anime;
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this.label = "AniMatrix Power";
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this._settings = ExtensionUtils.getSettings();
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this.connectObject(
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"destroy", () => this._settings.run_dispose(),
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"toggled", () => this._toggleMode(),
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this);
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this.connect("destroy", () => {
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this.destroy();
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});
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this.sync();
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}
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_toggleMode() {
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if (this.state !== this._dbus_anime.getDeviceState())
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this._dbus_anime.setEnableDisplay(this.state);
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}
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sync() {
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this._dbus_anime.getDeviceState();
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const checked = this._dbus_anime.deviceState.display_enabled;
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this.setToggleState(checked);
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}
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});
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@@ -6,7 +6,7 @@ import { Supported } from "./dbus/supported";
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import { Platform } from "./dbus/platform";
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import { addQuickSettingsItems } from "./helpers";
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import { MenuToggleAnimePower } from "./menu_toggles/anime_power";
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import { MenuToggleAnimeBuiltins, MenuToggleAnimePower } from "./menu_toggles/anime";
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import { MenuTogglePanelOd } from "./menu_toggles/panel_od";
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import { MenuToggleMiniLed } from "./menu_toggles/mini_led";
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@@ -28,7 +28,8 @@ export const FeatureMenuToggle = GObject.registerClass(
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public miniLed: typeof MenuToggleMiniLed;
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public panelOd: typeof MenuTogglePanelOd;
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public animePower: typeof MenuToggleAnimePower;
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public animeDisplayPower: typeof MenuToggleAnimePower;
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public animePowersaveAnim: typeof MenuToggleAnimeBuiltins;
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private primary = "mini-led";
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constructor(dbus_supported: Supported, dbus_platform: Platform, dbus_anime: AnimeDbus) {
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@@ -111,14 +112,14 @@ export const FeatureMenuToggle = GObject.registerClass(
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}
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if (this._dbus_supported.supported.anime_ctrl) {
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if (this.animePower == null) {
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this.animePower = new MenuToggleAnimePower(this._dbus_anime);
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this._dbus_anime.notifyAnimeStateSubscribers.push(this.animePower);
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this._itemsSection.addMenuItem(this.animePower);
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if (this.animeDisplayPower == null) {
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this.animeDisplayPower = new MenuToggleAnimePower(this._dbus_anime);
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this._dbus_anime.notifyAnimeStateSubscribers.push(this.animeDisplayPower);
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this._itemsSection.addMenuItem(this.animeDisplayPower);
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if (this.primary == "anime-power") {
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// Set the togglemenu title and action
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this.title = this.animePower.label;
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this.title = this.animeDisplayPower.label;
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this.connectObject(
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"clicked", () => {
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@@ -132,6 +133,12 @@ export const FeatureMenuToggle = GObject.registerClass(
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this._dbus_anime.notifyAnimeStateSubscribers.push(this);
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}
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}
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if (this.animePowersaveAnim == null) {
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this.animePowersaveAnim = new MenuToggleAnimeBuiltins(this._dbus_anime);
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this._dbus_anime.notifyAnimeStateSubscribers.push(this.animePowersaveAnim);
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this._itemsSection.addMenuItem(this.animePowersaveAnim);
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}
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}
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this.menu.addMenuItem(this._itemsSection);
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