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gex: add toggle for anime powersave anim
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@@ -88,7 +88,8 @@ impl CtrlAnimeZbus {
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.ok();
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}
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/// Enable the builtin animations or not
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/// Enable the builtin animations or not. This is quivalent to "Powersave
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/// animations" in Armory crate
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async fn set_builtins_enabled(
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&self,
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#[zbus(signal_context)] ctxt: SignalContext<'_>,
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