Final data format and conversion for AniMe

This commit is contained in:
Luke
2020-06-03 22:49:36 +12:00
parent 0530786ee5
commit 352cc5e2cb
2 changed files with 21 additions and 22 deletions

View File

@@ -3,19 +3,19 @@ use rog_aura::{AniMeDbusWriter, AniMeMatrix, AniMePacketType};
fn main() {
let mut writer = AniMeDbusWriter::new().unwrap();
loop {
for brightness in 0x01..0xFF {
let mut matrix = AniMeMatrix::new();
matrix.fill_with(brightness);
// loop {
// for brightness in 0xFE..0xFF {
// let mut matrix = AniMeMatrix::new();
// matrix.fill_with(brightness);
let mut matrix: AniMePacketType = AniMePacketType::from(matrix);
// println!("{:?}", matrix[0].to_vec());
// println!("{:?}", matrix[1].to_vec());
// let mut matrix: AniMePacketType = AniMePacketType::from(matrix);
// // println!("{:?}", matrix[0].to_vec());
// // println!("{:?}", matrix[1].to_vec());
writer.write_image(&mut matrix).unwrap();
}
break;
}
// writer.write_image(&mut matrix).unwrap();
// }
// break;
// }
// Try an outline, top and right
let mut matrix = AniMeMatrix::new();