mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
Further improve the daemon controller pattern and reduce cloned code
This commit is contained in:
216
daemon/src/ctrl_anime/trait_impls.rs
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216
daemon/src/ctrl_anime/trait_impls.rs
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use super::CtrlAnime;
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use crate::error::RogError;
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use async_trait::async_trait;
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use log::{info, warn};
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use rog_anime::{
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usb::{pkt_for_apply, pkt_for_set_boot, pkt_for_set_on},
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AnimeDataBuffer, AnimePowerStates,
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};
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use std::sync::{atomic::Ordering, Arc};
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use zbus::{
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dbus_interface,
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export::futures_util::lock::{Mutex, MutexGuard},
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Connection, SignalContext,
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};
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pub(super) const ZBUS_PATH: &str = "/org/asuslinux/Anime";
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#[derive(Clone)]
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pub struct CtrlAnimeZbus(pub Arc<Mutex<CtrlAnime>>);
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/// The struct with the main dbus methods requires this trait
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#[async_trait]
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impl crate::ZbusRun for CtrlAnimeZbus {
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async fn add_to_server(self, server: &mut Connection) {
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Self::add_to_server_helper(self, ZBUS_PATH, server).await;
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}
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}
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// None of these calls can be guarnateed to succeed unless we loop until okay
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// If the try_lock *does* succeed then any other thread trying to lock will not grab it
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// until we finish.
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#[dbus_interface(name = "org.asuslinux.Daemon")]
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impl CtrlAnimeZbus {
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/// Writes a data stream of length. Will force system thread to exit until it is restarted
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async fn write(&self, input: AnimeDataBuffer) -> zbus::fdo::Result<()> {
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let lock = self.0.lock().await;
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lock.thread_exit.store(true, Ordering::SeqCst);
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lock.write_data_buffer(input).map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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err
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})?;
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Ok(())
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}
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/// Set the global AniMe brightness
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async fn set_brightness(&self, bright: f32) {
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let mut lock = self.0.lock().await;
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let mut bright = bright;
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if bright < 0.0 {
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bright = 0.0
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} else if bright > 1.0 {
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bright = 1.0;
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}
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lock.config.brightness = bright;
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lock.config.write();
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}
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/// Set whether the AniMe is displaying images/data
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async fn set_on_off(&self, #[zbus(signal_context)] ctxt: SignalContext<'_>, status: bool) {
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let mut lock = self.0.lock().await;
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lock.node
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.write_bytes(&pkt_for_set_on(status))
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.map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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})
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.ok();
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lock.config.awake_enabled = status;
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lock.config.write();
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Self::notify_power_states(
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&ctxt,
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AnimePowerStates {
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brightness: lock.config.brightness.floor() as u8,
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enabled: lock.config.awake_enabled,
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boot_anim_enabled: lock.config.boot_anim_enabled,
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},
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)
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.await
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.ok();
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}
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/// Set whether the AniMe will show boot, suspend, or off animations
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async fn set_boot_on_off(&self, #[zbus(signal_context)] ctxt: SignalContext<'_>, on: bool) {
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let mut lock = self.0.lock().await;
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lock.node
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.write_bytes(&pkt_for_set_boot(on))
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.map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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})
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.ok();
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lock.node
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.write_bytes(&pkt_for_apply())
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.map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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})
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.ok();
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lock.config.boot_anim_enabled = on;
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lock.config.write();
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Self::notify_power_states(
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&ctxt,
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AnimePowerStates {
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brightness: lock.config.brightness.floor() as u8,
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enabled: lock.config.awake_enabled,
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boot_anim_enabled: lock.config.boot_anim_enabled,
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},
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)
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.await
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.ok();
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}
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/// The main loop is the base system set action if the user isn't running
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/// the user daemon
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async fn run_main_loop(&self, start: bool) {
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if start {
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let lock = self.0.lock().await;
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lock.thread_exit.store(true, Ordering::SeqCst);
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CtrlAnime::run_thread(self.0.clone(), lock.cache.system.clone(), false);
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}
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}
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/// Get status of if the AniMe LEDs are on/displaying while system is awake
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#[dbus_interface(property)]
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async fn awake_enabled(&self) -> bool {
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let lock = self.0.lock().await;
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return lock.config.awake_enabled;
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}
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/// Get the status of if factory system-status animations are enabled
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#[dbus_interface(property)]
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async fn boot_enabled(&self) -> bool {
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let lock = self.0.lock().await;
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return lock.config.boot_anim_enabled;
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}
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/// Notify listeners of the status of AniMe LED power and factory system-status animations
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#[dbus_interface(signal)]
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async fn notify_power_states(
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ctxt: &SignalContext<'_>,
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data: AnimePowerStates,
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) -> zbus::Result<()>;
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}
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#[async_trait]
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impl crate::CtrlTask for CtrlAnimeZbus {
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fn zbus_path() -> &'static str {
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ZBUS_PATH
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}
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async fn create_tasks(&self, _: SignalContext<'static>) -> Result<(), RogError> {
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let run_action =
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|start: bool, lock: MutexGuard<CtrlAnime>, inner: Arc<Mutex<CtrlAnime>>| {
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if start {
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info!("CtrlAnimeTask running sleep animation");
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CtrlAnime::run_thread(inner.clone(), lock.cache.shutdown.clone(), true);
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} else {
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info!("CtrlAnimeTask running wake animation");
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CtrlAnime::run_thread(inner.clone(), lock.cache.wake.clone(), true);
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}
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};
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let inner1 = self.0.clone();
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let inner2 = self.0.clone();
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let inner3 = self.0.clone();
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let inner4 = self.0.clone();
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self.create_sys_event_tasks(
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// Loop is required to try an attempt to get the mutex *without* blocking
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// other threads - it is possible to end up with deadlocks otherwise.
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move || loop {
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if let Some(lock) = inner1.try_lock() {
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run_action(true, lock, inner1.clone());
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break;
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}
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},
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move || loop {
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if let Some(lock) = inner2.try_lock() {
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run_action(false, lock, inner2.clone());
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break;
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}
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},
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move || loop {
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if let Some(lock) = inner3.try_lock() {
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run_action(true, lock, inner3.clone());
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break;
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}
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},
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move || loop {
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if let Some(lock) = inner4.try_lock() {
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run_action(false, lock, inner4.clone());
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break;
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}
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},
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)
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.await;
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Ok(())
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}
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}
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#[async_trait]
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impl crate::Reloadable for CtrlAnimeZbus {
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async fn reload(&mut self) -> Result<(), RogError> {
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if let Some(lock) = self.0.try_lock() {
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lock.node
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.write_bytes(&pkt_for_set_on(lock.config.awake_enabled))?;
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lock.node.write_bytes(&pkt_for_apply())?;
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lock.node
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.write_bytes(&pkt_for_set_boot(lock.config.boot_anim_enabled))?;
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lock.node.write_bytes(&pkt_for_apply())?;
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let action = lock.cache.boot.clone();
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CtrlAnime::run_thread(self.0.clone(), action, true);
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}
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Ok(())
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}
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}
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