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Advanced Aura feature
Groundwork for 'advanced' aura modes Add single zone + Doom light flash Fix mocking for ROGCC Better prepare & change to mapping of keyboard layouts to models and functions Refactor and begin using new key layout stuff Enable first arg to rogcc to set layout in mocking feature mode Complete refactor of key layouts, and to RON serde
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@@ -15,7 +15,8 @@ trait Anime {
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/// Set whether the AniMe is displaying images/data
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fn set_on_off(&self, status: bool) -> zbus::Result<()>;
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/// Writes a data stream of length. Will force system thread to exit until it is restarted
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/// Writes a data stream of length. Will force system thread to exit until
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/// it is restarted
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fn write(&self, input: AnimeDataBuffer) -> zbus::Result<()>;
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/// Get status of if the AniMe LEDs are on
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@@ -26,7 +27,8 @@ trait Anime {
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#[dbus_proxy(property)]
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fn boot_enabled(&self) -> zbus::Result<bool>;
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/// Notify listeners of the status of AniMe LED power and factory system-status animations
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/// Notify listeners of the status of AniMe LED power and factory
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/// system-status animations
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#[dbus_proxy(signal)]
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fn power_states(&self, data: AnimePowerStates) -> zbus::Result<()>;
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}
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