Advanced Aura feature

Groundwork for 'advanced' aura modes
Add single zone + Doom light flash
Fix mocking for ROGCC
Better prepare & change to mapping of keyboard layouts to models and functions
Refactor and begin using new key layout stuff
Enable first arg to rogcc to set layout in mocking feature mode
Complete refactor of key layouts, and to RON serde
This commit is contained in:
Luke D. Jones
2022-12-11 11:50:47 +13:00
parent e3ecaa92bd
commit 1cbffedaeb
134 changed files with 8249 additions and 4390 deletions

View File

@@ -1,21 +1,20 @@
/// A container of images/grids/gifs/pauses which can be iterated over to generate
/// cool effects
mod sequencer;
pub use sequencer::*;
mod builtin_modes;
use advanced::LedCode;
pub use builtin_modes::*;
mod per_key_rgb;
pub use per_key_rgb::*;
mod per_zone;
pub use per_zone::*;
/// A container of images/grids/gifs/pauses which can be iterated over to
/// generate cool effects
pub mod effects;
/// All handling for `RgbAddress`ing.
pub mod advanced;
/// Convert the `RgbAddress` to `&str` labels
pub mod advanced_to_str;
pub mod error;
pub mod key_to_str;
pub mod keys;
pub use key_to_str::*;
pub use advanced_to_str::*;
/// Helper for detecting what is available
pub mod aura_detection;
/// Helpers for consructing keyboard layouts for UI use and effects
pub mod layouts;
pub mod usb;
@@ -25,8 +24,18 @@ pub const VERSION: &str = env!("CARGO_PKG_VERSION");
pub const RED: Colour = Colour(0xff, 0x00, 0x00);
pub const GREEN: Colour = Colour(0x00, 0xff, 0x00);
pub const BLUE: Colour = Colour(0x00, 0x00, 0xff);
pub const VIOLET: Colour = Colour(0x9B, 0x26, 0xB6);
pub const TEAL: Colour = Colour(0x00, 0x7C, 0x80);
pub const VIOLET: Colour = Colour(0x9b, 0x26, 0xb6);
pub const TEAL: Colour = Colour(0x00, 0x7c, 0x80);
pub const YELLOW: Colour = Colour(0xff, 0xef, 0x00);
pub const ORANGE: Colour = Colour(0xff, 0xa4, 0x00);
pub const GRADIENT: [Colour; 7] = [RED, VIOLET, BLUE, TEAL, GREEN, YELLOW, ORANGE];
#[derive(Debug, Clone, PartialEq, Eq, Default, serde::Deserialize, serde::Serialize)]
pub enum AdvancedAuraType {
/// A `None` will apply the effect to the whole keyboard via basic-static
/// mode
#[default]
None,
Zoned(Vec<LedCode>),
PerKey,
}