Advanced Aura feature

Groundwork for 'advanced' aura modes
Add single zone + Doom light flash
Fix mocking for ROGCC
Better prepare & change to mapping of keyboard layouts to models and functions
Refactor and begin using new key layout stuff
Enable first arg to rogcc to set layout in mocking feature mode
Complete refactor of key layouts, and to RON serde
This commit is contained in:
Luke D. Jones
2022-12-11 11:50:47 +13:00
parent e3ecaa92bd
commit 1cbffedaeb
134 changed files with 8249 additions and 4390 deletions

View File

@@ -1,17 +1,15 @@
use super::CtrlAnime;
use crate::error::RogError;
use std::sync::atomic::Ordering;
use std::sync::Arc;
use async_trait::async_trait;
use log::{info, warn};
use rog_anime::{
usb::{pkt_for_apply, pkt_for_set_boot, pkt_for_set_on},
AnimeDataBuffer, AnimePowerStates,
};
use std::sync::{atomic::Ordering, Arc};
use zbus::{
dbus_interface,
export::futures_util::lock::{Mutex, MutexGuard},
Connection, SignalContext,
};
use rog_anime::usb::{pkt_for_apply, pkt_for_set_boot, pkt_for_set_on};
use rog_anime::{AnimeDataBuffer, AnimePowerStates};
use zbus::export::futures_util::lock::{Mutex, MutexGuard};
use zbus::{dbus_interface, Connection, SignalContext};
use super::CtrlAnime;
use crate::error::RogError;
pub(super) const ZBUS_PATH: &str = "/org/asuslinux/Anime";
@@ -27,11 +25,12 @@ impl crate::ZbusRun for CtrlAnimeZbus {
}
// None of these calls can be guarnateed to succeed unless we loop until okay
// If the try_lock *does* succeed then any other thread trying to lock will not grab it
// until we finish.
// If the try_lock *does* succeed then any other thread trying to lock will not
// grab it until we finish.
#[dbus_interface(name = "org.asuslinux.Daemon")]
impl CtrlAnimeZbus {
/// Writes a data stream of length. Will force system thread to exit until it is restarted
/// Writes a data stream of length. Will force system thread to exit until
/// it is restarted
async fn write(&self, input: AnimeDataBuffer) -> zbus::fdo::Result<()> {
let lock = self.0.lock().await;
lock.thread_exit.store(true, Ordering::SeqCst);
@@ -133,7 +132,8 @@ impl CtrlAnimeZbus {
lock.config.boot_anim_enabled
}
/// Notify listeners of the status of AniMe LED power and factory system-status animations
/// Notify listeners of the status of AniMe LED power and factory
/// system-status animations
#[dbus_interface(signal)]
async fn notify_power_states(
ctxt: &SignalContext<'_>,