Advanced Aura feature

Groundwork for 'advanced' aura modes
Add single zone + Doom light flash
Fix mocking for ROGCC
Better prepare & change to mapping of keyboard layouts to models and functions
Refactor and begin using new key layout stuff
Enable first arg to rogcc to set layout in mocking feature mode
Complete refactor of key layouts, and to RON serde
This commit is contained in:
Luke D. Jones
2022-12-11 11:50:47 +13:00
parent e3ecaa92bd
commit 1cbffedaeb
134 changed files with 8249 additions and 4390 deletions

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@@ -1,12 +1,14 @@
use crate::VERSION;
use log::{error, info, warn};
use rog_anime::{error::AnimeError, ActionData, ActionLoader, AnimTime, Vec2};
use rog_anime::{AnimeType, Fade};
use serde_derive::{Deserialize, Serialize};
use std::fs::{File, OpenOptions};
use std::io::{Read, Write};
use std::time::Duration;
use log::{error, info, warn};
use rog_anime::error::AnimeError;
use rog_anime::{ActionData, ActionLoader, AnimTime, AnimeType, Fade, Vec2};
use serde_derive::{Deserialize, Serialize};
use crate::VERSION;
pub static ANIME_CONFIG_PATH: &str = "/etc/asusd/anime.conf";
pub static ANIME_CACHE_PATH: &str = "/etc/asusd/anime-cache.conf";

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@@ -2,18 +2,24 @@ pub mod config;
/// Implements `CtrlTask`, Reloadable, `ZbusRun`
pub mod trait_impls;
use self::config::{AnimeConfig, AnimeConfigCached};
use crate::{error::RogError, GetSupported};
use std::convert::TryFrom;
use std::error::Error;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use std::thread::sleep;
use ::zbus::export::futures_util::lock::Mutex;
use log::{error, info, warn};
use rog_anime::{
error::AnimeError,
usb::{get_anime_type, pkt_for_flush, pkts_for_init},
ActionData, AnimeDataBuffer, AnimePacketType, AnimeType,
};
use rog_platform::{hid_raw::HidRaw, supported::AnimeSupportedFunctions, usb_raw::USBRaw};
use std::sync::atomic::{AtomicBool, Ordering};
use std::{convert::TryFrom, error::Error, sync::Arc, thread::sleep};
use rog_anime::error::AnimeError;
use rog_anime::usb::{get_anime_type, pkt_for_flush, pkts_for_init};
use rog_anime::{ActionData, AnimeDataBuffer, AnimePacketType, AnimeType};
use rog_platform::hid_raw::HidRaw;
use rog_platform::supported::AnimeSupportedFunctions;
use rog_platform::usb_raw::USBRaw;
use self::config::{AnimeConfig, AnimeConfigCached};
use crate::error::RogError;
use crate::GetSupported;
impl GetSupported for CtrlAnime {
type A = AnimeSupportedFunctions;
@@ -56,13 +62,14 @@ impl CtrlAnime {
Ok(ctrl)
}
// let device = CtrlAnime::get_device(0x0b05, 0x193b)?;
/// Start an action thread. This is classed as a singleton and there should be only
/// one running - so the thread uses atomics to signal run/exit.
/// Start an action thread. This is classed as a singleton and there should
/// be only one running - so the thread uses atomics to signal run/exit.
///
/// Because this also writes to the usb device, other write tries (display only) *must*
/// get the mutex lock and set the `thread_exit` atomic.
/// Because this also writes to the usb device, other write tries (display
/// only) *must* get the mutex lock and set the `thread_exit` atomic.
fn run_thread(inner: Arc<Mutex<CtrlAnime>>, actions: Vec<ActionData>, mut once: bool) {
if actions.is_empty() {
warn!("AniMe system actions was empty");
@@ -70,12 +77,15 @@ impl CtrlAnime {
}
// Loop rules:
// - Lock the mutex **only when required**. That is, the lock must be held for the shortest duration possible.
// - An AtomicBool used for thread exit should be checked in every loop, including nested
// - Lock the mutex **only when required**. That is, the lock must be held for
// the shortest duration possible.
// - An AtomicBool used for thread exit should be checked in every loop,
// including nested
// The only reason for this outer thread is to prevent blocking while waiting for the
// next spawned thread to exit
// TODO: turn this in to async task (maybe? COuld still risk blocking main thread)
// The only reason for this outer thread is to prevent blocking while waiting
// for the next spawned thread to exit
// TODO: turn this in to async task (maybe? COuld still risk blocking main
// thread)
std::thread::Builder::new()
.name("AniMe system thread start".into())
.spawn(move || {

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@@ -1,17 +1,15 @@
use super::CtrlAnime;
use crate::error::RogError;
use std::sync::atomic::Ordering;
use std::sync::Arc;
use async_trait::async_trait;
use log::{info, warn};
use rog_anime::{
usb::{pkt_for_apply, pkt_for_set_boot, pkt_for_set_on},
AnimeDataBuffer, AnimePowerStates,
};
use std::sync::{atomic::Ordering, Arc};
use zbus::{
dbus_interface,
export::futures_util::lock::{Mutex, MutexGuard},
Connection, SignalContext,
};
use rog_anime::usb::{pkt_for_apply, pkt_for_set_boot, pkt_for_set_on};
use rog_anime::{AnimeDataBuffer, AnimePowerStates};
use zbus::export::futures_util::lock::{Mutex, MutexGuard};
use zbus::{dbus_interface, Connection, SignalContext};
use super::CtrlAnime;
use crate::error::RogError;
pub(super) const ZBUS_PATH: &str = "/org/asuslinux/Anime";
@@ -27,11 +25,12 @@ impl crate::ZbusRun for CtrlAnimeZbus {
}
// None of these calls can be guarnateed to succeed unless we loop until okay
// If the try_lock *does* succeed then any other thread trying to lock will not grab it
// until we finish.
// If the try_lock *does* succeed then any other thread trying to lock will not
// grab it until we finish.
#[dbus_interface(name = "org.asuslinux.Daemon")]
impl CtrlAnimeZbus {
/// Writes a data stream of length. Will force system thread to exit until it is restarted
/// Writes a data stream of length. Will force system thread to exit until
/// it is restarted
async fn write(&self, input: AnimeDataBuffer) -> zbus::fdo::Result<()> {
let lock = self.0.lock().await;
lock.thread_exit.store(true, Ordering::SeqCst);
@@ -133,7 +132,8 @@ impl CtrlAnimeZbus {
lock.config.boot_anim_enabled
}
/// Notify listeners of the status of AniMe LED power and factory system-status animations
/// Notify listeners of the status of AniMe LED power and factory
/// system-status animations
#[dbus_interface(signal)]
async fn notify_power_states(
ctxt: &SignalContext<'_>,