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Advanced Aura feature
Groundwork for 'advanced' aura modes Add single zone + Doom light flash Fix mocking for ROGCC Better prepare & change to mapping of keyboard layouts to models and functions Refactor and begin using new key layout stuff Enable first arg to rogcc to set layout in mocking feature mode Complete refactor of key layouts, and to RON serde
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@@ -1,44 +1,64 @@
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//! Using a combination of key-colour array plus a key layout to generate outputs.
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//! Using a combination of key-colour array plus a key layout to generate
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//! outputs.
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use rog_aura::{layouts::KeyLayout, Breathe, Colour, Effect, LedType, PerZone, Sequences, Speed};
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use rog_aura::advanced::LedCode;
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use rog_aura::effects::{AdvancedEffects, Effect};
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use rog_aura::layouts::KeyLayout;
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use rog_aura::Colour;
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use rog_dbus::RogDbusClientBlocking;
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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let layout = KeyLayout::gx502_layout();
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let layout = KeyLayout::default_layout();
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let (client, _) = RogDbusClientBlocking::new().unwrap();
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let mut seq = Sequences::new();
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let mut seq = AdvancedEffects::new(true);
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let zone = Effect::Breathe(Breathe::new(
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LedType::Zone(PerZone::KeyboardLeft),
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Colour(166, 127, 166),
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Colour(127, 155, 20),
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Speed::High,
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// let zone = Effect::Breathe(rog_aura::effects::Breathe::new(
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// RgbAddress::Single,
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// Colour(166, 127, 166),
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// Colour(127, 155, 20),
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// rog_aura::Speed::High,
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// ));
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// seq.push(zone);
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// let zone = Effect::DoomLightFlash(rog_aura::effects::DoomLightFlash::new(
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// RgbAddress::Single,
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// Colour(200, 0, 0),
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// 80,
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// 10,
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// ));
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// seq.push(zone);
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let zone = Effect::DoomFlicker(rog_aura::effects::DoomFlicker::new(
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LedCode::SingleZone,
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Colour(200, 110, 0),
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100,
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10,
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));
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seq.push(zone);
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let zone = Effect::Breathe(Breathe::new(
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LedType::Zone(PerZone::KeyboardCenterLeft),
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Colour(16, 127, 255),
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Colour(127, 15, 20),
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Speed::Low,
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));
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seq.push(zone);
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// let zone = Effect::Breathe(rog_aura::effects::Breathe::new(
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// RgbAddress::KeyboardCenterLeft,
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// Colour(16, 127, 255),
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// Colour(127, 15, 20),
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// rog_aura::Speed::Low,
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// ));
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// seq.push(zone);
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let zone = Effect::Breathe(Breathe::new(
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LedType::Zone(PerZone::LightbarRightCorner),
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Colour(0, 255, 255),
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Colour(255, 0, 255),
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Speed::Med,
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));
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seq.push(zone);
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// let zone = Effect::Breathe(rog_aura::effects::Breathe::new(
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// RgbAddress::LightbarRightCorner,
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// Colour(0, 255, 255),
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// Colour(255, 0, 255),
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// rog_aura::Speed::Med,
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// ));
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// seq.push(zone);
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loop {
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seq.next_state(&layout);
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let packets = seq.create_packets();
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client.proxies().led().per_key_raw(packets)?;
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std::thread::sleep(std::time::Duration::from_millis(60));
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client.proxies().led().direct_addressing_raw(packets)?;
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std::thread::sleep(std::time::Duration::from_millis(33));
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}
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}
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