mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
Refactor: Make all Aura type devices use "device_manager"
Open the door to adding many other types of "aura" devices later.
This commit is contained in:
496
asusd/src/aura_anime/trait_impls.rs
Normal file
496
asusd/src/aura_anime/trait_impls.rs
Normal file
@@ -0,0 +1,496 @@
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use std::sync::atomic::Ordering;
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use config_traits::StdConfig;
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use log::{error, warn};
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use logind_zbus::manager::ManagerProxy;
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use rog_anime::usb::{
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pkt_set_brightness, pkt_set_builtin_animations, pkt_set_enable_display,
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pkt_set_enable_powersave_anim, Brightness,
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};
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use rog_anime::{Animations, AnimeDataBuffer, DeviceState};
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use zbus::object_server::SignalEmitter;
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use zbus::proxy::CacheProperties;
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use zbus::zvariant::OwnedObjectPath;
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use zbus::{interface, Connection};
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use super::config::AniMeConfig;
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use super::AniMe;
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use crate::error::RogError;
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use crate::Reloadable;
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async fn get_logind_manager<'a>() -> ManagerProxy<'a> {
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let connection = Connection::system()
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.await
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.expect("Controller could not create dbus connection");
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ManagerProxy::builder(&connection)
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.cache_properties(CacheProperties::No)
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.build()
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.await
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.expect("Controller could not create ManagerProxy")
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}
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#[derive(Clone)]
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pub struct AniMeZbus(AniMe);
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impl AniMeZbus {
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pub fn new(anime: AniMe) -> Self {
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Self(anime)
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}
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pub async fn start_tasks(
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mut self,
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connection: &Connection,
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path: OwnedObjectPath,
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) -> Result<(), RogError> {
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// let task = zbus.clone();
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self.reload()
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.await
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.unwrap_or_else(|err| warn!("Controller error: {}", err));
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connection
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.object_server()
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.at(path.clone(), self)
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.await
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.map_err(|e| error!("Couldn't add server at path: {path}, {e:?}"))
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.ok();
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Ok(())
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}
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}
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// None of these calls can be guarnateed to succeed unless we loop until okay
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// If the try_lock *does* succeed then any other thread trying to lock will not
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// grab it until we finish.
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#[interface(name = "org.asuslinux.Anime")]
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impl AniMeZbus {
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/// Writes a data stream of length. Will force system thread to exit until
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/// it is restarted
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async fn write(&self, input: AnimeDataBuffer) -> zbus::fdo::Result<()> {
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let bright = self.0.config.lock().await.display_brightness;
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self.0.set_builtins_enabled(false, bright).await?;
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self.0.thread_exit.store(true, Ordering::SeqCst);
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self.0.write_data_buffer(input).await.map_err(|err| {
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warn!("ctrl_anime::run_animation:callback {}", err);
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err
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})?;
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Ok(())
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}
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/// Set base brightness level
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#[zbus(property)]
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async fn brightness(&self) -> Brightness {
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if let Ok(config) = self.0.config.try_lock() {
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return config.display_brightness;
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}
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Brightness::Off
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}
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/// Set base brightness level
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#[zbus(property)]
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async fn set_brightness(&self, brightness: Brightness) {
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self.0
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.write_bytes(&pkt_set_brightness(brightness))
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.await
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.map_err(|err| {
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warn!("ctrl_anime::set_brightness {}", err);
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})
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.ok();
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self.0
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.write_bytes(&pkt_set_enable_display(brightness != Brightness::Off))
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.await
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.map_err(|err| {
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warn!("ctrl_anime::set_brightness {}", err);
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})
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.ok();
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let mut config = self.0.config.lock().await;
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config.display_enabled = brightness != Brightness::Off;
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config.display_brightness = brightness;
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config.write();
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}
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#[zbus(property)]
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async fn builtins_enabled(&self) -> bool {
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if let Ok(config) = self.0.config.try_lock() {
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return config.builtin_anims_enabled;
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}
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false
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}
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/// Enable the builtin animations or not. This is quivalent to "Powersave
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/// animations" in Armory crate
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#[zbus(property)]
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async fn set_builtins_enabled(&self, enabled: bool) {
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let mut config = self.0.config.lock().await;
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let brightness = config.display_brightness;
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self.0
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.set_builtins_enabled(enabled, brightness)
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.await
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.map_err(|err| {
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warn!("ctrl_anime::set_builtins_enabled {}", err);
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})
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.ok();
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if !enabled {
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let anime_type = config.anime_type;
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let data = vec![255u8; anime_type.data_length()];
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if let Ok(tmp) = AnimeDataBuffer::from_vec(anime_type, data).map_err(|err| {
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warn!("ctrl_anime::set_builtins_enabled {}", err);
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}) {
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self.0
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.write_bytes(tmp.data())
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.await
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.map_err(|err| {
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warn!("ctrl_anime::set_builtins_enabled {}", err);
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})
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.ok();
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}
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}
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config.builtin_anims_enabled = enabled;
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config.write();
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if enabled {
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self.0.thread_exit.store(true, Ordering::Release);
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}
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}
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#[zbus(property)]
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async fn builtin_animations(&self) -> Animations {
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if let Ok(config) = self.0.config.try_lock() {
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return config.builtin_anims;
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}
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Animations::default()
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}
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/// Set which builtin animation is used for each stage
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#[zbus(property)]
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async fn set_builtin_animations(&self, settings: Animations) {
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self.0
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.write_bytes(&pkt_set_builtin_animations(
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settings.boot,
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settings.awake,
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settings.sleep,
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settings.shutdown,
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))
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.await
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.map_err(|err| {
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warn!("ctrl_anime::run_animation:callback {}", err);
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})
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.ok();
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self.0
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.write_bytes(&pkt_set_enable_powersave_anim(true))
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.await
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.map_err(|err| {
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warn!("ctrl_anime::run_animation:callback {}", err);
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})
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.ok();
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let mut config = self.0.config.lock().await;
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config.display_enabled = true;
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config.builtin_anims = settings;
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config.write();
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}
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#[zbus(property)]
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async fn enable_display(&self) -> bool {
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if let Ok(config) = self.0.config.try_lock() {
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return config.display_enabled;
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}
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false
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}
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/// Set whether the AniMe is enabled at all
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#[zbus(property)]
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async fn set_enable_display(&self, enabled: bool) {
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self.0
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.write_bytes(&pkt_set_enable_display(enabled))
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.await
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.map_err(|err| {
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warn!("ctrl_anime::run_animation:callback {}", err);
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})
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.ok();
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let mut config = self.0.config.lock().await;
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config.display_enabled = enabled;
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config.write();
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}
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#[zbus(property)]
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async fn off_when_unplugged(&self) -> bool {
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if let Ok(config) = self.0.config.try_lock() {
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return config.off_when_unplugged;
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}
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false
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}
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/// Set if to turn the AniMe Matrix off when external power is unplugged
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#[zbus(property)]
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async fn set_off_when_unplugged(&self, enabled: bool) {
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let manager = get_logind_manager().await;
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let pow = manager.on_external_power().await.unwrap_or_default();
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self.0
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.write_bytes(&pkt_set_enable_display(!pow && !enabled))
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.await
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.map_err(|err| {
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warn!("create_sys_event_tasks::off_when_lid_closed {}", err);
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})
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.ok();
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let mut config = self.0.config.lock().await;
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config.off_when_unplugged = enabled;
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config.write();
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}
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#[zbus(property)]
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async fn off_when_suspended(&self) -> bool {
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if let Ok(config) = self.0.config.try_lock() {
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return config.off_when_suspended;
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}
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false
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}
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/// Set if to turn the AniMe Matrix off when the laptop is suspended
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#[zbus(property)]
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async fn set_off_when_suspended(&self, enabled: bool) {
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let mut config = self.0.config.lock().await;
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config.off_when_suspended = enabled;
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config.write();
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}
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#[zbus(property)]
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async fn off_when_lid_closed(&self) -> bool {
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if let Ok(config) = self.0.config.try_lock() {
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return config.off_when_lid_closed;
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}
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false
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}
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/// Set if to turn the AniMe Matrix off when the lid is closed
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#[zbus(property)]
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async fn set_off_when_lid_closed(&self, enabled: bool) {
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let manager = get_logind_manager().await;
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let lid = manager.lid_closed().await.unwrap_or_default();
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self.0
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.write_bytes(&pkt_set_enable_display(lid && !enabled))
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.await
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.map_err(|err| {
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warn!("create_sys_event_tasks::off_when_lid_closed {}", err);
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})
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.ok();
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let mut config = self.0.config.lock().await;
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config.off_when_lid_closed = enabled;
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config.write();
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}
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/// The main loop is the base system set action if the user isn't running
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/// the user daemon
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async fn run_main_loop(&self, start: bool) {
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if start {
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self.0.thread_exit.store(true, Ordering::SeqCst);
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self.0.run_thread(self.0.cache.system.clone(), false).await;
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}
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}
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/// Get the device state as stored by asusd
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// #[zbus(property)]
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async fn device_state(&self) -> DeviceState {
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DeviceState::from(&*self.0.config.lock().await)
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}
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}
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impl crate::CtrlTask for AniMeZbus {
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fn zbus_path() -> &'static str {
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"ANIME_ZBUS_PATH"
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}
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async fn create_tasks(&self, _: SignalEmitter<'static>) -> Result<(), RogError> {
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let inner1 = self.0.clone();
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let inner2 = self.0.clone();
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let inner3 = self.0.clone();
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let inner4 = self.0.clone();
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self.create_sys_event_tasks(
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move |sleeping| {
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// on_sleep
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let inner = inner1.clone();
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async move {
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let config = inner.config.lock().await.clone();
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if config.display_enabled {
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inner.thread_exit.store(true, Ordering::Release); // ensure clean slate
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inner
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.write_bytes(&pkt_set_enable_display(
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!(sleeping && config.off_when_suspended),
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))
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.await
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.map_err(|err| {
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warn!("create_sys_event_tasks::off_when_suspended {}", err);
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})
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.ok();
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if config.builtin_anims_enabled {
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inner
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.write_bytes(&pkt_set_enable_powersave_anim(
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!(sleeping && config.off_when_suspended),
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))
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.await
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.map_err(|err| {
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warn!("create_sys_event_tasks::off_when_suspended {}", err);
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})
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.ok();
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} else if !sleeping && !config.builtin_anims_enabled {
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// Run custom wake animation
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inner
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.write_bytes(&pkt_set_enable_powersave_anim(false))
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.await
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.ok(); // ensure builtins are disabled
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inner.run_thread(inner.cache.wake.clone(), true).await;
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}
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}
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}
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},
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move |shutting_down| {
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// on_shutdown
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let inner = inner2.clone();
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async move {
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let AniMeConfig {
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display_enabled,
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builtin_anims_enabled,
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..
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} = *inner.config.lock().await;
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if display_enabled && !builtin_anims_enabled {
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if shutting_down {
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inner.run_thread(inner.cache.shutdown.clone(), true).await;
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} else {
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inner.run_thread(inner.cache.boot.clone(), true).await;
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}
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}
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}
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},
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move |lid_closed| {
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let inner = inner3.clone();
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// on lid change
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async move {
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let AniMeConfig {
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off_when_lid_closed,
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builtin_anims_enabled,
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..
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} = *inner.config.lock().await;
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if off_when_lid_closed {
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if builtin_anims_enabled {
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inner
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.write_bytes(&pkt_set_enable_powersave_anim(!lid_closed))
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.await
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.map_err(|err| {
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warn!("create_sys_event_tasks::off_when_suspended {}", err);
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})
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.ok();
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}
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inner
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.write_bytes(&pkt_set_enable_display(!lid_closed))
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.await
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.map_err(|err| {
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warn!("create_sys_event_tasks::off_when_lid_closed {}", err);
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})
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.ok();
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}
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}
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},
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move |power_plugged| {
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let inner = inner4.clone();
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// on power change
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async move {
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let AniMeConfig {
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off_when_unplugged,
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builtin_anims_enabled,
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brightness_on_battery,
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..
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} = *inner.config.lock().await;
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if off_when_unplugged {
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if builtin_anims_enabled {
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inner
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.write_bytes(&pkt_set_enable_powersave_anim(power_plugged))
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.await
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.map_err(|err| {
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warn!("create_sys_event_tasks::off_when_suspended {}", err);
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})
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.ok();
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||||
}
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||||
inner
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.write_bytes(&pkt_set_enable_display(power_plugged))
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.await
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.map_err(|err| {
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warn!("create_sys_event_tasks::off_when_unplugged {}", err);
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||||
})
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||||
.ok();
|
||||
} else {
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||||
inner
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.write_bytes(&pkt_set_brightness(brightness_on_battery))
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||||
.await
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||||
.map_err(|err| {
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||||
warn!("create_sys_event_tasks::off_when_unplugged {}", err);
|
||||
})
|
||||
.ok();
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||||
}
|
||||
}
|
||||
},
|
||||
)
|
||||
.await;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl crate::Reloadable for AniMeZbus {
|
||||
async fn reload(&mut self) -> Result<(), RogError> {
|
||||
if let Ok(config) = self.0.config.try_lock() {
|
||||
let anim = &config.builtin_anims;
|
||||
// Set builtins
|
||||
if config.builtin_anims_enabled {
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||||
self.0
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||||
.write_bytes(&pkt_set_builtin_animations(
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||||
anim.boot,
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||||
anim.awake,
|
||||
anim.sleep,
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||||
anim.shutdown,
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||||
))
|
||||
.await?;
|
||||
}
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||||
// Builtins enabled or na?
|
||||
self.0
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||||
.set_builtins_enabled(config.builtin_anims_enabled, config.display_brightness)
|
||||
.await?;
|
||||
|
||||
let manager = get_logind_manager().await;
|
||||
let lid_closed = manager.lid_closed().await.unwrap_or_default();
|
||||
let power_plugged = manager.on_external_power().await.unwrap_or_default();
|
||||
|
||||
let turn_off = (lid_closed && config.off_when_lid_closed)
|
||||
|| (!power_plugged && config.off_when_unplugged);
|
||||
self.0
|
||||
.write_bytes(&pkt_set_enable_display(!turn_off))
|
||||
.await
|
||||
.map_err(|err| {
|
||||
warn!("create_sys_event_tasks::reload {}", err);
|
||||
})
|
||||
.ok();
|
||||
|
||||
if turn_off || !config.display_enabled {
|
||||
self.0.write_bytes(&pkt_set_enable_display(false)).await?;
|
||||
// early return so we don't run animation thread
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
if !config.builtin_anims_enabled && !self.0.cache.boot.is_empty() {
|
||||
self.0
|
||||
.write_bytes(&pkt_set_enable_powersave_anim(false))
|
||||
.await
|
||||
.ok();
|
||||
|
||||
let action = self.0.cache.boot.clone();
|
||||
self.0.run_thread(action, true).await;
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user