mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
Play around and add rog-slash
This commit is contained in:
3
rog-slash/src/lib.rs
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3
rog-slash/src/lib.rs
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/// Provides const methods to create the USB HID control packets
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pub mod usb;
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345
rog-slash/src/usb.rs
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345
rog-slash/src/usb.rs
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//! Utils for writing to the `AniMe` USB device
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//!
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//! Use of the device requires a few steps:
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//! 1. Initialise the device by writing the two packets from
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//! `get_init_packets()` 2. Write data from `AnimePacketType`
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//! 3. Write the packet from `get_flush_packet()`, which tells the device to
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//! display the data from step 2
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//!
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//! Step 1 need to applied only on fresh system boot.
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use std::str::FromStr;
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use dmi_id::DMIID;
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use serde_derive::{Deserialize, Serialize};
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use typeshare::typeshare;
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#[cfg(feature = "dbus")]
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use zbus::zvariant::{OwnedValue, Type, Value};
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use crate::error::AnimeError;
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use crate::AnimeType;
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const PACKET_SIZE: usize = 640;
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const DEV_PAGE: u8 = 0x5e;
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pub const VENDOR_ID: u16 = 0x0b05;
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pub const PROD_ID: u16 = 0x193b;
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#[cfg_attr(
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feature = "dbus",
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derive(Type, Value, OwnedValue),
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zvariant(signature = "u")
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)]
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#[typeshare]
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#[derive(Debug, Default, PartialEq, Eq, Copy, Clone, Deserialize, Serialize)]
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/// Base LED brightness of the display
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pub enum Brightness {
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Off = 0,
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Low = 1,
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#[default]
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Med = 2,
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High = 3,
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}
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impl FromStr for Brightness {
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type Err = AnimeError;
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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Ok(match s {
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"Off" | "off" => Brightness::Off,
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"Low" | "low" => Brightness::Low,
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"Med" | "med" => Brightness::Med,
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"High" | "high" => Brightness::High,
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_ => Brightness::Med,
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})
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}
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}
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impl From<u8> for Brightness {
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fn from(v: u8) -> Brightness {
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match v {
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0 => Brightness::Off,
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1 => Brightness::Low,
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3 => Brightness::High,
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_ => Brightness::Med,
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}
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}
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}
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impl From<i32> for Brightness {
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fn from(v: i32) -> Brightness {
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(v as u8).into()
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}
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}
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impl From<Brightness> for i32 {
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fn from(v: Brightness) -> i32 {
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v as i32
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}
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}
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#[cfg_attr(
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feature = "dbus",
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derive(Type, Value, OwnedValue),
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zvariant(signature = "s")
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)]
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#[typeshare]
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#[derive(Debug, Default, PartialEq, Eq, Copy, Clone, Deserialize, Serialize)]
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pub enum AnimBooting {
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#[default]
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GlitchConstruction = 0,
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StaticEmergence = 1,
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}
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impl FromStr for AnimBooting {
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type Err = AnimeError;
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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match s {
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"GlitchConstruction" => Ok(Self::GlitchConstruction),
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"StaticEmergence" => Ok(Self::StaticEmergence),
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_ => Err(AnimeError::ParseError(s.to_owned())),
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}
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}
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}
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impl From<i32> for AnimBooting {
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fn from(value: i32) -> Self {
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match value {
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0 => Self::GlitchConstruction,
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1 => Self::StaticEmergence,
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_ => Self::default(),
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}
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}
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}
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impl From<AnimBooting> for i32 {
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fn from(value: AnimBooting) -> Self {
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value as i32
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}
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}
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#[cfg_attr(
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feature = "dbus",
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derive(Type, Value, OwnedValue),
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zvariant(signature = "s")
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)]
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#[typeshare]
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#[derive(Debug, Default, PartialEq, Eq, Copy, Clone, Deserialize, Serialize)]
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pub enum AnimAwake {
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#[default]
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BinaryBannerScroll = 0,
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RogLogoGlitch = 1,
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}
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impl FromStr for AnimAwake {
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type Err = AnimeError;
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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match s {
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"BinaryBannerScroll" => Ok(Self::BinaryBannerScroll),
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"RogLogoGlitch" => Ok(Self::RogLogoGlitch),
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_ => Err(AnimeError::ParseError(s.to_owned())),
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}
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}
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}
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impl From<i32> for AnimAwake {
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fn from(value: i32) -> Self {
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match value {
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0 => Self::BinaryBannerScroll,
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1 => Self::RogLogoGlitch,
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_ => Self::default(),
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}
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}
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}
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impl From<AnimAwake> for i32 {
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fn from(value: AnimAwake) -> Self {
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value as i32
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}
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}
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#[cfg_attr(
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feature = "dbus",
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derive(Type, Value, OwnedValue),
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zvariant(signature = "s")
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)]
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#[typeshare]
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#[derive(Debug, Default, PartialEq, Eq, Copy, Clone, Deserialize, Serialize)]
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pub enum AnimSleeping {
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#[default]
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BannerSwipe = 0,
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Starfield = 1,
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}
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impl FromStr for AnimSleeping {
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type Err = AnimeError;
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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match s {
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"BannerSwipe" => Ok(Self::BannerSwipe),
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"Starfield" => Ok(Self::Starfield),
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_ => Err(AnimeError::ParseError(s.to_owned())),
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}
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}
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}
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impl From<i32> for AnimSleeping {
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fn from(value: i32) -> Self {
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match value {
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0 => Self::BannerSwipe,
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1 => Self::Starfield,
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_ => Self::default(),
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}
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}
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}
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impl From<AnimSleeping> for i32 {
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fn from(value: AnimSleeping) -> Self {
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value as i32
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}
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}
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#[cfg_attr(
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feature = "dbus",
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derive(Type, Value, OwnedValue),
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zvariant(signature = "s")
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)]
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#[typeshare]
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#[derive(Debug, Default, PartialEq, Eq, Copy, Clone, Deserialize, Serialize)]
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pub enum AnimShutdown {
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#[default]
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GlitchOut = 0,
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SeeYa = 1,
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}
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impl FromStr for AnimShutdown {
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type Err = AnimeError;
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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match s {
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"GlitchOut" => Ok(Self::GlitchOut),
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"SeeYa" => Ok(Self::SeeYa),
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_ => Err(AnimeError::ParseError(s.to_owned())),
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}
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}
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}
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impl From<i32> for AnimShutdown {
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fn from(value: i32) -> Self {
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match value {
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0 => Self::GlitchOut,
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1 => Self::SeeYa,
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_ => Self::default(),
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}
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}
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}
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impl From<AnimShutdown> for i32 {
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fn from(value: AnimShutdown) -> Self {
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value as i32
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}
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}
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/// `get_anime_type` is very broad, matching on part of the laptop board name
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/// only. For this reason `find_node()` must be used also to verify if the USB
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/// device is available.
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///
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/// The currently known USB device is `19b6`.
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#[inline]
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pub fn get_anime_type() -> Result<AnimeType, AnimeError> {
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let dmi = DMIID::new().map_err(|_| AnimeError::NoDevice)?; // TODO: better error
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let board_name = dmi.board_name;
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if board_name.contains("GA401I") || board_name.contains("GA401Q") {
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return Ok(AnimeType::GA401);
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} else if board_name.contains("GA402R") {
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return Ok(AnimeType::GA402);
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} else if board_name.contains("GU604V") {
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return Ok(AnimeType::GU604);
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}
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log::warn!("AniMe Matrix device found but not yet supported, will default to a GA402 layout");
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Ok(AnimeType::Unknown)
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}
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/// Get the two device initialization packets. These are required for device
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/// start after the laptop boots.
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#[inline]
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pub const fn pkts_for_init() -> [[u8; PACKET_SIZE]; 2] {
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let mut packets = [[0; PACKET_SIZE]; 2];
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packets[0][0] = DEV_PAGE; // This is the USB page we're using throughout
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let mut count = 0;
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// TODO: memcpy or slice copy
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let bytes = "ASUS Tech.Inc.".as_bytes();
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while count < bytes.len() {
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packets[0][count + 1] = bytes[count];
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count += 1;
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}
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//
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packets[1][0] = DEV_PAGE;
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packets[1][1] = 0xc2;
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packets
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}
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/// Should be written to the device after writing the two main data packets that
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/// make up the display data packet
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#[inline]
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pub const fn pkt_flush() -> [u8; PACKET_SIZE] {
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let mut pkt = [0; PACKET_SIZE];
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pkt[0] = DEV_PAGE;
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pkt[1] = 0xc0;
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pkt[2] = 0x03;
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pkt
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}
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/// Packet for setting the brightness (0-3). Requires
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/// `pkt_for_apply()` to be written after.
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#[inline]
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pub const fn pkt_set_brightness(brightness: Brightness) -> [u8; PACKET_SIZE] {
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let mut pkt = [0; PACKET_SIZE];
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pkt[0] = DEV_PAGE;
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pkt[1] = 0xc0;
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pkt[2] = 0x04;
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pkt[3] = brightness as u8;
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pkt
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}
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/// Enable the display?
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#[inline]
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pub const fn pkt_set_enable_display(status: bool) -> [u8; PACKET_SIZE] {
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let mut pkt = [0; PACKET_SIZE];
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pkt[0] = DEV_PAGE;
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pkt[1] = 0xc3;
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pkt[2] = 0x01;
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pkt[3] = if status { 0x00 } else { 0x80 };
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pkt
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}
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/// Enable builtin animations?
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#[inline]
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pub const fn pkt_set_enable_powersave_anim(status: bool) -> [u8; PACKET_SIZE] {
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let mut pkt = [0; PACKET_SIZE];
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pkt[0] = DEV_PAGE;
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pkt[1] = 0xc4;
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pkt[2] = 0x01;
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pkt[3] = if status { 0x00 } else { 0x80 };
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pkt
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}
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/// Set which animations are shown for each stage
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#[inline]
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pub const fn pkt_set_builtin_animations(
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boot: AnimBooting,
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awake: AnimAwake,
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sleep: AnimSleeping,
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shutdown: AnimShutdown,
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) -> [u8; PACKET_SIZE] {
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let mut pkt = [0; PACKET_SIZE];
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pkt[0] = DEV_PAGE;
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pkt[1] = 0xc5;
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pkt[2] = (awake as u8)
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| ((sleep as u8) << 0x01)
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| ((shutdown as u8) << 0x02)
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| ((boot as u8) << 0x03);
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pkt
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}
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