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Update readme, slash configs
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@@ -13,7 +13,7 @@ pub struct DoomFlicker {
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#[serde(skip)]
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count: u8,
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#[serde(skip)]
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colour: Colour,
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colour: Colour
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}
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impl DoomFlicker {
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@@ -24,7 +24,7 @@ impl DoomFlicker {
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count: 4,
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max_percentage,
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min_percentage,
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start_colour: colour,
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start_colour: colour
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}
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}
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}
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@@ -53,13 +53,13 @@ impl EffectState for DoomFlicker {
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let max_light = Colour {
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r: (start_colour.r as f32 / 100.0 * *max_percentage as f32) as u8,
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g: (start_colour.g as f32 / 100.0 * *max_percentage as f32) as u8,
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b: (start_colour.b as f32 / 100.0 * *max_percentage as f32) as u8,
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b: (start_colour.b as f32 / 100.0 * *max_percentage as f32) as u8
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};
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// min light is a percentage of the set colour
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let min_light = Colour {
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r: (start_colour.r as f32 / 100.0 * *min_percentage as f32) as u8,
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g: (start_colour.g as f32 / 100.0 * *min_percentage as f32) as u8,
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b: (start_colour.b as f32 / 100.0 * *min_percentage as f32) as u8,
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b: (start_colour.b as f32 / 100.0 * *min_percentage as f32) as u8
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};
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// Convert the 255 to percentage
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@@ -96,7 +96,7 @@ pub struct DoomLightFlash {
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#[serde(skip)]
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count: u8,
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#[serde(skip)]
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colour: Colour,
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colour: Colour
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}
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impl DoomLightFlash {
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@@ -109,7 +109,7 @@ impl DoomLightFlash {
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min_percentage,
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start_colour: colour,
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max_time: 32,
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min_time: 7,
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min_time: 7
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}
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}
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}
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@@ -135,13 +135,13 @@ impl EffectState for DoomLightFlash {
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let max_light = Colour {
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r: (start_colour.r as f32 / 100.0 * *max_percentage as f32) as u8,
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g: (start_colour.g as f32 / 100.0 * *max_percentage as f32) as u8,
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b: (start_colour.b as f32 / 100.0 * *max_percentage as f32) as u8,
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b: (start_colour.b as f32 / 100.0 * *max_percentage as f32) as u8
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};
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// min light is a percentage of the set colour
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let min_light = Colour {
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r: (start_colour.r as f32 / 100.0 * *min_percentage as f32) as u8,
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g: (start_colour.g as f32 / 100.0 * *min_percentage as f32) as u8,
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b: (start_colour.b as f32 / 100.0 * *min_percentage as f32) as u8,
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b: (start_colour.b as f32 / 100.0 * *min_percentage as f32) as u8
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};
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if *colour == max_light {
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