mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
Update readme, slash configs
This commit is contained in:
@@ -4,7 +4,7 @@ use config_traits::{StdConfig, StdConfigLoad};
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use rog_anime::error::AnimeError;
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use rog_anime::usb::Brightness;
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use rog_anime::{
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ActionData, ActionLoader, AnimTime, Animations, AnimeType, DeviceState, Fade, Vec2,
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ActionData, ActionLoader, AnimTime, Animations, AnimeType, DeviceState, Fade, Vec2
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};
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use serde::{Deserialize, Serialize};
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@@ -15,14 +15,14 @@ pub struct AniMeConfigCached {
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pub system: Vec<ActionData>,
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pub boot: Vec<ActionData>,
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pub wake: Vec<ActionData>,
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pub shutdown: Vec<ActionData>,
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pub shutdown: Vec<ActionData>
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}
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impl AniMeConfigCached {
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pub fn init_from_config(
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&mut self,
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config: &AniMeConfig,
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anime_type: AnimeType,
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anime_type: AnimeType
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) -> Result<(), AnimeError> {
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let mut sys = Vec::with_capacity(config.system.len());
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for ani in &config.system {
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@@ -68,7 +68,7 @@ pub struct AniMeConfig {
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pub off_when_suspended: bool,
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pub off_when_lid_closed: bool,
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pub brightness_on_battery: Brightness,
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pub builtin_anims: Animations,
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pub builtin_anims: Animations
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}
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impl Default for AniMeConfig {
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@@ -87,7 +87,7 @@ impl Default for AniMeConfig {
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off_when_suspended: true,
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off_when_lid_closed: true,
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brightness_on_battery: Brightness::Low,
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builtin_anims: Animations::default(),
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builtin_anims: Animations::default()
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}
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}
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}
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@@ -118,7 +118,7 @@ impl From<&AniMeConfig> for DeviceState {
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off_when_unplugged: config.off_when_unplugged,
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off_when_suspended: config.off_when_suspended,
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off_when_lid_closed: config.off_when_lid_closed,
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brightness_on_battery: config.brightness_on_battery,
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brightness_on_battery: config.brightness_on_battery
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}
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}
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}
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@@ -138,38 +138,44 @@ impl AniMeConfig {
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// create a default config here
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AniMeConfig {
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system: vec![],
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boot: vec![ActionLoader::ImageAnimation {
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file: "/usr/share/asusd/anime/custom/sonic-run.gif".into(),
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scale: 0.9,
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angle: 0.65,
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translation: Vec2::default(),
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brightness: 1.0,
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time: AnimTime::Fade(Fade::new(
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Duration::from_secs(2),
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Some(Duration::from_secs(2)),
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Duration::from_secs(2),
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)),
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}],
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wake: vec![ActionLoader::ImageAnimation {
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file: "/usr/share/asusd/anime/custom/sonic-run.gif".into(),
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scale: 0.9,
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angle: 0.65,
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translation: Vec2::default(),
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brightness: 1.0,
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time: AnimTime::Fade(Fade::new(
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Duration::from_secs(2),
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Some(Duration::from_secs(2)),
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Duration::from_secs(2),
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)),
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}],
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shutdown: vec![ActionLoader::ImageAnimation {
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file: "/usr/share/asusd/anime/custom/sonic-wait.gif".into(),
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scale: 0.9,
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angle: 0.0,
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translation: Vec2::new(3.0, 2.0),
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brightness: 1.0,
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time: AnimTime::Infinite,
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}],
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boot: vec![
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ActionLoader::ImageAnimation {
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file: "/usr/share/asusd/anime/custom/sonic-run.gif".into(),
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scale: 0.9,
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angle: 0.65,
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translation: Vec2::default(),
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brightness: 1.0,
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time: AnimTime::Fade(Fade::new(
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Duration::from_secs(2),
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Some(Duration::from_secs(2)),
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Duration::from_secs(2)
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))
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},
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],
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wake: vec![
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ActionLoader::ImageAnimation {
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file: "/usr/share/asusd/anime/custom/sonic-run.gif".into(),
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scale: 0.9,
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angle: 0.65,
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translation: Vec2::default(),
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brightness: 1.0,
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time: AnimTime::Fade(Fade::new(
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Duration::from_secs(2),
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Some(Duration::from_secs(2)),
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Duration::from_secs(2)
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))
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},
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],
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shutdown: vec![
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ActionLoader::ImageAnimation {
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file: "/usr/share/asusd/anime/custom/sonic-wait.gif".into(),
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scale: 0.9,
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angle: 0.0,
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translation: Vec2::new(3.0, 2.0),
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brightness: 1.0,
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time: AnimTime::Infinite
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},
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],
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..Default::default()
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}
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}
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