Update readme, slash configs

This commit is contained in:
Luke D. Jones
2025-01-12 17:36:10 +13:00
parent 2123f369ad
commit 128bc3fce1
113 changed files with 1545 additions and 1305 deletions

View File

@@ -4,7 +4,7 @@ use config_traits::{StdConfig, StdConfigLoad};
use rog_anime::error::AnimeError;
use rog_anime::usb::Brightness;
use rog_anime::{
ActionData, ActionLoader, AnimTime, Animations, AnimeType, DeviceState, Fade, Vec2,
ActionData, ActionLoader, AnimTime, Animations, AnimeType, DeviceState, Fade, Vec2
};
use serde::{Deserialize, Serialize};
@@ -15,14 +15,14 @@ pub struct AniMeConfigCached {
pub system: Vec<ActionData>,
pub boot: Vec<ActionData>,
pub wake: Vec<ActionData>,
pub shutdown: Vec<ActionData>,
pub shutdown: Vec<ActionData>
}
impl AniMeConfigCached {
pub fn init_from_config(
&mut self,
config: &AniMeConfig,
anime_type: AnimeType,
anime_type: AnimeType
) -> Result<(), AnimeError> {
let mut sys = Vec::with_capacity(config.system.len());
for ani in &config.system {
@@ -68,7 +68,7 @@ pub struct AniMeConfig {
pub off_when_suspended: bool,
pub off_when_lid_closed: bool,
pub brightness_on_battery: Brightness,
pub builtin_anims: Animations,
pub builtin_anims: Animations
}
impl Default for AniMeConfig {
@@ -87,7 +87,7 @@ impl Default for AniMeConfig {
off_when_suspended: true,
off_when_lid_closed: true,
brightness_on_battery: Brightness::Low,
builtin_anims: Animations::default(),
builtin_anims: Animations::default()
}
}
}
@@ -118,7 +118,7 @@ impl From<&AniMeConfig> for DeviceState {
off_when_unplugged: config.off_when_unplugged,
off_when_suspended: config.off_when_suspended,
off_when_lid_closed: config.off_when_lid_closed,
brightness_on_battery: config.brightness_on_battery,
brightness_on_battery: config.brightness_on_battery
}
}
}
@@ -138,38 +138,44 @@ impl AniMeConfig {
// create a default config here
AniMeConfig {
system: vec![],
boot: vec![ActionLoader::ImageAnimation {
file: "/usr/share/asusd/anime/custom/sonic-run.gif".into(),
scale: 0.9,
angle: 0.65,
translation: Vec2::default(),
brightness: 1.0,
time: AnimTime::Fade(Fade::new(
Duration::from_secs(2),
Some(Duration::from_secs(2)),
Duration::from_secs(2),
)),
}],
wake: vec![ActionLoader::ImageAnimation {
file: "/usr/share/asusd/anime/custom/sonic-run.gif".into(),
scale: 0.9,
angle: 0.65,
translation: Vec2::default(),
brightness: 1.0,
time: AnimTime::Fade(Fade::new(
Duration::from_secs(2),
Some(Duration::from_secs(2)),
Duration::from_secs(2),
)),
}],
shutdown: vec![ActionLoader::ImageAnimation {
file: "/usr/share/asusd/anime/custom/sonic-wait.gif".into(),
scale: 0.9,
angle: 0.0,
translation: Vec2::new(3.0, 2.0),
brightness: 1.0,
time: AnimTime::Infinite,
}],
boot: vec![
ActionLoader::ImageAnimation {
file: "/usr/share/asusd/anime/custom/sonic-run.gif".into(),
scale: 0.9,
angle: 0.65,
translation: Vec2::default(),
brightness: 1.0,
time: AnimTime::Fade(Fade::new(
Duration::from_secs(2),
Some(Duration::from_secs(2)),
Duration::from_secs(2)
))
},
],
wake: vec![
ActionLoader::ImageAnimation {
file: "/usr/share/asusd/anime/custom/sonic-run.gif".into(),
scale: 0.9,
angle: 0.65,
translation: Vec2::default(),
brightness: 1.0,
time: AnimTime::Fade(Fade::new(
Duration::from_secs(2),
Some(Duration::from_secs(2)),
Duration::from_secs(2)
))
},
],
shutdown: vec![
ActionLoader::ImageAnimation {
file: "/usr/share/asusd/anime/custom/sonic-wait.gif".into(),
scale: 0.9,
angle: 0.0,
translation: Vec2::new(3.0, 2.0),
brightness: 1.0,
time: AnimTime::Infinite
},
],
..Default::default()
}
}