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https://gitlab.com/asus-linux/asusctl.git
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Fluke/dbus refactor
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@@ -1,5 +1,5 @@
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use rog_anime::usb::{AnimAwake, AnimBooting, AnimShutdown, AnimSleeping, Brightness};
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use rog_anime::{AnimeDataBuffer, DeviceState as AnimeDeviceState};
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use rog_anime::usb::Brightness;
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use rog_anime::{Animations, AnimeDataBuffer, DeviceState as AnimeDeviceState};
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use zbus::dbus_proxy;
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#[dbus_proxy(
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@@ -8,41 +8,58 @@ use zbus::dbus_proxy;
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default_path = "/org/asuslinux/Anime"
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)]
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trait Anime {
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/// Set the global base brightness
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fn set_brightness(&self, bright: Brightness) -> zbus::Result<()>;
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/// Set whether the AniMe will show boot, suspend, or off animations
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fn set_builtins_enabled(&self, enabled: bool) -> zbus::Result<()>;
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/// Set which builtin animation is used for each stage
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fn set_builtin_animations(
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&self,
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boot: AnimBooting,
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awake: AnimAwake,
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sleep: AnimSleeping,
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shutdown: AnimShutdown,
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) -> zbus::Result<()>;
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/// Set whether the AniMe is displaying images/data
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fn set_enable_display(&self, status: bool) -> zbus::Result<()>;
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/// SetOffWhenLidClosed method
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fn set_off_when_lid_closed(&self, enabled: bool) -> zbus::Result<()>;
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/// SetOffWhenSuspended method
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fn set_off_when_suspended(&self, enabled: bool) -> zbus::Result<()>;
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/// SetOffWhenUnplugged method
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fn set_off_when_unplugged(&self, enabled: bool) -> zbus::Result<()>;
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/// Writes a data stream of length. Will force system thread to exit until
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/// it is restarted
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fn write(&self, input: AnimeDataBuffer) -> zbus::Result<()>;
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// #[dbus_proxy(property)]
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/// DeviceState method
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fn device_state(&self) -> zbus::Result<AnimeDeviceState>;
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/// RunMainLoop method
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fn run_main_loop(&self, start: bool) -> zbus::Result<()>;
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/// Write method
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fn write(&self, input: AnimeDataBuffer) -> zbus::Result<()>;
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/// NotifyDeviceState signal
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#[dbus_proxy(signal)]
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fn notify_device_state(&self, data: AnimeDeviceState) -> zbus::Result<()>;
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/// Brightness property
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#[dbus_proxy(property)]
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fn brightness(&self) -> zbus::Result<Brightness>;
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#[dbus_proxy(property)]
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fn set_brightness(&self, value: Brightness) -> zbus::Result<()>;
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/// BuiltinAnimations property
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#[dbus_proxy(property)]
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fn builtin_animations(&self) -> zbus::Result<Animations>;
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#[dbus_proxy(property)]
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fn set_builtin_animations(&self, value: Animations) -> zbus::Result<()>;
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/// BuiltinsEnabled property
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#[dbus_proxy(property)]
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fn builtins_enabled(&self) -> zbus::Result<bool>;
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#[dbus_proxy(property)]
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fn set_builtins_enabled(&self, value: bool) -> zbus::Result<()>;
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/// EnableDisplay property
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#[dbus_proxy(property)]
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fn enable_display(&self) -> zbus::Result<bool>;
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#[dbus_proxy(property)]
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fn set_enable_display(&self, value: bool) -> zbus::Result<()>;
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/// OffWhenLidClosed property
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#[dbus_proxy(property)]
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fn off_when_lid_closed(&self) -> zbus::Result<bool>;
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#[dbus_proxy(property)]
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fn set_off_when_lid_closed(&self, value: bool) -> zbus::Result<()>;
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/// OffWhenSuspended property
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#[dbus_proxy(property)]
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fn off_when_suspended(&self) -> zbus::Result<bool>;
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#[dbus_proxy(property)]
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fn set_off_when_suspended(&self, value: bool) -> zbus::Result<()>;
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/// OffWhenUnplugged property
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#[dbus_proxy(property)]
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fn off_when_unplugged(&self) -> zbus::Result<bool>;
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#[dbus_proxy(property)]
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fn set_off_when_unplugged(&self, value: bool) -> zbus::Result<()>;
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}
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