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Fluke/dbus refactor
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@@ -2,57 +2,12 @@
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<node>
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<interface name="org.asuslinux.Daemon">
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<!--
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Writes a data stream of length. Will force system thread to exit until it is restarted
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Writes a data stream of length. Will force system thread to exit until
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it is restarted
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-->
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<method name="Write">
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<arg name="input" type="(ays)" direction="in"/>
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</method>
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<!--
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Set base brightness level
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-->
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<method name="SetBrightness">
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<arg name="brightness" type="s" direction="in"/>
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</method>
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<!--
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Enable the builtin animations or not. This is quivalent to "Powersave
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animations" in Armory crate
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-->
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<method name="SetBuiltinsEnabled">
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<arg name="enabled" type="b" direction="in"/>
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</method>
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<!--
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Set which builtin animation is used for each stage
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-->
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<method name="SetBuiltinAnimations">
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<arg name="boot" type="s" direction="in"/>
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<arg name="awake" type="s" direction="in"/>
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<arg name="sleep" type="s" direction="in"/>
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<arg name="shutdown" type="s" direction="in"/>
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</method>
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<!--
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Set whether the AniMe is enabled at all
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-->
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<method name="SetEnableDisplay">
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<arg name="enabled" type="b" direction="in"/>
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</method>
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<!--
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Set if to turn the AniMe Matrix off when external power is unplugged
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-->
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<method name="SetOffWhenUnplugged">
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<arg name="enabled" type="b" direction="in"/>
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</method>
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<!--
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Set if to turn the AniMe Matrix off when the laptop is suspended
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-->
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<method name="SetOffWhenSuspended">
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<arg name="enabled" type="b" direction="in"/>
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</method>
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<!--
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Set if to turn the AniMe Matrix off when the lid is closed
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-->
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<method name="SetOffWhenLidClosed">
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<arg name="enabled" type="b" direction="in"/>
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</method>
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<!--
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The main loop is the base system set action if the user isn't running
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the user daemon
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@@ -64,14 +19,39 @@
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Get the device state as stored by asusd
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-->
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<method name="DeviceState">
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<arg type="bsb(ssss)bbb" direction="out"/>
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<arg type="(bub(ssss)bbbu)" direction="out"/>
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</method>
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<!--
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Notify listeners of the status of AniMe LED power and factory
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system-status animations
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Set base brightness level
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-->
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<signal name="NotifyDeviceState">
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<arg name="data" type="(bsb(ssss)bbb)"/>
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</signal>
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<!--
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Set base brightness level
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-->
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<property name="Brightness" type="u" access="readwrite"/>
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<!--
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Set which builtin animation is used for each stage
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-->
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<property name="BuiltinAnimations" type="(ssss)" access="readwrite"/>
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<!--
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Enable the builtin animations or not. This is quivalent to "Powersave
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animations" in Armory crate
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-->
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<property name="BuiltinsEnabled" type="b" access="readwrite"/>
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<!--
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Set whether the AniMe is enabled at all
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-->
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<property name="EnableDisplay" type="b" access="readwrite"/>
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<!--
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Set if to turn the AniMe Matrix off when the lid is closed
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-->
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<property name="OffWhenLidClosed" type="b" access="readwrite"/>
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<!--
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Set if to turn the AniMe Matrix off when the laptop is suspended
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-->
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<property name="OffWhenSuspended" type="b" access="readwrite"/>
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<!--
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Set if to turn the AniMe Matrix off when external power is unplugged
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-->
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<property name="OffWhenUnplugged" type="b" access="readwrite"/>
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</interface>
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</node>
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