mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
Fluke/dbus refactor
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@@ -16,24 +16,10 @@ use rog_anime::usb::{
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};
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use rog_anime::{ActionData, AnimeDataBuffer, AnimePacketType, AnimeType};
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use rog_platform::hid_raw::HidRaw;
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use rog_platform::supported::AnimeSupportedFunctions;
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use rog_platform::usb_raw::USBRaw;
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use self::config::{AnimeConfig, AnimeConfigCached};
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use crate::error::RogError;
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use crate::GetSupported;
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impl GetSupported for CtrlAnime {
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type A = AnimeSupportedFunctions;
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fn get_supported() -> Self::A {
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if USBRaw::new(0x193b).is_ok() {
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AnimeSupportedFunctions(true)
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} else {
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AnimeSupportedFunctions(HidRaw::new("193b").is_ok())
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}
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}
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}
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enum Node {
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Usb(USBRaw),
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@@ -7,16 +7,17 @@ use log::warn;
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use logind_zbus::manager::ManagerProxy;
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use rog_anime::usb::{
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pkt_set_brightness, pkt_set_builtin_animations, pkt_set_enable_display,
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pkt_set_enable_powersave_anim, AnimAwake, AnimBooting, AnimShutdown, AnimSleeping, Brightness,
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pkt_set_enable_powersave_anim, Brightness,
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};
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use rog_anime::{AnimeDataBuffer, DeviceState};
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use rog_anime::{Animations, AnimeDataBuffer, DeviceState};
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use zbus::export::futures_util::lock::Mutex;
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use zbus::{dbus_interface, CacheProperties, Connection, SignalContext};
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use super::CtrlAnime;
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use crate::error::RogError;
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pub(super) const ZBUS_PATH: &str = "/org/asuslinux/Anime";
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pub const ANIME_ZBUS_NAME: &str = "Anime";
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pub const ANIME_ZBUS_PATH: &str = "/org/asuslinux/Anime";
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async fn get_logind_manager<'a>() -> ManagerProxy<'a> {
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let connection = Connection::system()
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@@ -37,7 +38,7 @@ pub struct CtrlAnimeZbus(pub Arc<Mutex<CtrlAnime>>);
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#[async_trait]
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impl crate::ZbusRun for CtrlAnimeZbus {
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async fn add_to_server(self, server: &mut Connection) {
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Self::add_to_server_helper(self, ZBUS_PATH, server).await;
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Self::add_to_server_helper(self, ANIME_ZBUS_PATH, server).await;
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}
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}
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@@ -59,11 +60,15 @@ impl CtrlAnimeZbus {
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}
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/// Set base brightness level
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async fn set_brightness(
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&self,
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#[zbus(signal_context)] ctxt: SignalContext<'_>,
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brightness: Brightness,
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) {
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#[dbus_interface(property)]
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async fn brightness(&self) -> Brightness {
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let lock = self.0.lock().await;
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lock.config.display_brightness
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}
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/// Set base brightness level
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#[dbus_interface(property)]
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async fn set_brightness(&self, brightness: Brightness) {
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let mut lock = self.0.lock().await;
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lock.node
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.write_bytes(&pkt_set_brightness(brightness))
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@@ -81,19 +86,18 @@ impl CtrlAnimeZbus {
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lock.config.display_enabled = brightness != Brightness::Off;
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lock.config.display_brightness = brightness;
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lock.config.write();
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}
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Self::notify_device_state(&ctxt, DeviceState::from(&lock.config))
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.await
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.ok();
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#[dbus_interface(property)]
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async fn builtins_enabled(&self) -> bool {
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let lock = self.0.lock().await;
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lock.config.builtin_anims_enabled
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}
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/// Enable the builtin animations or not. This is quivalent to "Powersave
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/// animations" in Armory crate
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async fn set_builtins_enabled(
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&self,
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#[zbus(signal_context)] ctxt: SignalContext<'_>,
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enabled: bool,
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) {
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#[dbus_interface(property)]
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async fn set_builtins_enabled(&self, enabled: bool) {
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let mut lock = self.0.lock().await;
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lock.node
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.set_builtins_enabled(enabled, lock.config.display_brightness)
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@@ -121,24 +125,25 @@ impl CtrlAnimeZbus {
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if enabled {
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lock.thread_exit.store(true, Ordering::Release);
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}
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}
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Self::notify_device_state(&ctxt, DeviceState::from(&lock.config))
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.await
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.ok();
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#[dbus_interface(property)]
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async fn builtin_animations(&self) -> Animations {
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let lock = self.0.lock().await;
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lock.config.builtin_anims
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}
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/// Set which builtin animation is used for each stage
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async fn set_builtin_animations(
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&self,
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#[zbus(signal_context)] ctxt: SignalContext<'_>,
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boot: AnimBooting,
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awake: AnimAwake,
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sleep: AnimSleeping,
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shutdown: AnimShutdown,
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) {
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#[dbus_interface(property)]
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async fn set_builtin_animations(&self, settings: Animations) {
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let mut lock = self.0.lock().await;
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lock.node
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.write_bytes(&pkt_set_builtin_animations(boot, awake, sleep, shutdown))
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.write_bytes(&pkt_set_builtin_animations(
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settings.boot,
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settings.awake,
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settings.sleep,
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settings.shutdown,
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))
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.map_err(|err| {
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warn!("ctrl_anime::run_animation:callback {}", err);
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})
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@@ -150,23 +155,19 @@ impl CtrlAnimeZbus {
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})
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.ok();
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lock.config.display_enabled = true;
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lock.config.builtin_anims.boot = boot;
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lock.config.builtin_anims.sleep = sleep;
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lock.config.builtin_anims.awake = awake;
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lock.config.builtin_anims.shutdown = shutdown;
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lock.config.builtin_anims = settings;
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lock.config.write();
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}
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Self::notify_device_state(&ctxt, DeviceState::from(&lock.config))
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.await
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.ok();
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#[dbus_interface(property)]
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async fn enable_display(&self) -> bool {
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let lock = self.0.lock().await;
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lock.config.display_enabled
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}
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/// Set whether the AniMe is enabled at all
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async fn set_enable_display(
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&self,
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#[zbus(signal_context)] ctxt: SignalContext<'_>,
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enabled: bool,
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) {
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#[dbus_interface(property)]
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async fn set_enable_display(&self, enabled: bool) {
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let mut lock = self.0.lock().await;
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lock.node
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.write_bytes(&pkt_set_enable_display(enabled))
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@@ -176,18 +177,17 @@ impl CtrlAnimeZbus {
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.ok();
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lock.config.display_enabled = enabled;
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lock.config.write();
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}
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Self::notify_device_state(&ctxt, DeviceState::from(&lock.config))
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.await
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.ok();
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#[dbus_interface(property)]
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async fn off_when_unplugged(&self) -> bool {
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let lock = self.0.lock().await;
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lock.config.off_when_unplugged
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}
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/// Set if to turn the AniMe Matrix off when external power is unplugged
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async fn set_off_when_unplugged(
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&self,
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#[zbus(signal_context)] ctxt: SignalContext<'_>,
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enabled: bool,
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) {
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#[dbus_interface(property)]
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async fn set_off_when_unplugged(&self, enabled: bool) {
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let mut lock = self.0.lock().await;
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let manager = get_logind_manager().await;
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let pow = manager.on_external_power().await.unwrap_or_default();
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@@ -201,31 +201,31 @@ impl CtrlAnimeZbus {
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lock.config.off_when_unplugged = enabled;
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lock.config.write();
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Self::notify_device_state(&ctxt, DeviceState::from(&lock.config))
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.await
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.ok();
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}
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#[dbus_interface(property)]
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async fn off_when_suspended(&self) -> bool {
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let lock = self.0.lock().await;
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lock.config.off_when_suspended
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}
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/// Set if to turn the AniMe Matrix off when the laptop is suspended
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async fn set_off_when_suspended(
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&self,
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#[zbus(signal_context)] ctxt: SignalContext<'_>,
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enabled: bool,
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) {
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#[dbus_interface(property)]
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async fn set_off_when_suspended(&self, enabled: bool) {
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let mut lock = self.0.lock().await;
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lock.config.off_when_suspended = enabled;
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lock.config.write();
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Self::notify_device_state(&ctxt, DeviceState::from(&lock.config))
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.await
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.ok();
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}
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#[dbus_interface(property)]
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async fn off_when_lid_closed(&self) -> bool {
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let lock = self.0.lock().await;
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lock.config.off_when_lid_closed
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}
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/// Set if to turn the AniMe Matrix off when the lid is closed
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async fn set_off_when_lid_closed(
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&self,
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#[zbus(signal_context)] ctxt: SignalContext<'_>,
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enabled: bool,
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) {
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#[dbus_interface(property)]
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async fn set_off_when_lid_closed(&self, enabled: bool) {
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let mut lock = self.0.lock().await;
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let manager = get_logind_manager().await;
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let lid = manager.lid_closed().await.unwrap_or_default();
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@@ -239,9 +239,6 @@ impl CtrlAnimeZbus {
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lock.config.off_when_lid_closed = enabled;
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lock.config.write();
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Self::notify_device_state(&ctxt, DeviceState::from(&lock.config))
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.await
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.ok();
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}
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/// The main loop is the base system set action if the user isn't running
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@@ -260,17 +257,12 @@ impl CtrlAnimeZbus {
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let lock = self.0.lock().await;
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DeviceState::from(&lock.config)
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}
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/// Notify listeners of the status of AniMe LED power and factory
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/// system-status animations
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#[dbus_interface(signal)]
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async fn notify_device_state(ctxt: &SignalContext<'_>, data: DeviceState) -> zbus::Result<()>;
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}
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#[async_trait]
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impl crate::CtrlTask for CtrlAnimeZbus {
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fn zbus_path() -> &'static str {
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ZBUS_PATH
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ANIME_ZBUS_PATH
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}
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async fn create_tasks(&self, _: SignalContext<'static>) -> Result<(), RogError> {
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@@ -386,15 +378,17 @@ impl crate::Reloadable for CtrlAnimeZbus {
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let lid_closed = manager.lid_closed().await.unwrap_or_default();
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let power_plugged = manager.on_external_power().await.unwrap_or_default();
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let on = (lid_closed && lock.config.off_when_lid_closed)
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|| (power_plugged && lock.config.off_when_unplugged);
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let turn_off = (lid_closed && lock.config.off_when_lid_closed)
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|| (!power_plugged && lock.config.off_when_unplugged);
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lock.node
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.write_bytes(&pkt_set_enable_display(on))
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.write_bytes(&pkt_set_enable_display(!turn_off))
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.map_err(|err| {
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warn!("create_sys_event_tasks::reload {}", err);
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})
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.ok();
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if !on {
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if turn_off || !lock.config.display_enabled {
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lock.node.write_bytes(&pkt_set_enable_display(false))?;
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// early return so we don't run animation thread
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return Ok(());
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}
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