anime: prep rog-anime for publish, rename *all* AniMe~ to Anime

This commit is contained in:
Luke D Jones
2021-04-11 10:46:05 +12:00
parent e515741efa
commit 0657c6cc74
29 changed files with 476 additions and 383 deletions

View File

@@ -4,12 +4,13 @@ pub use glam::Vec2;
use glam::{Mat3, Vec3};
use crate::{
data::{AniMeDataBuffer, ANIME_DATA_LEN},
data::{AnimeDataBuffer, ANIME_DATA_LEN},
error::AnimeError,
};
const LED_PIXEL_LEN: usize = 1244;
/// A single greyscale + alpha pixel in the image
#[derive(Copy, Clone, Debug)]
pub(crate) struct Pixel {
pub color: u32,
@@ -17,6 +18,7 @@ pub(crate) struct Pixel {
}
impl Default for Pixel {
#[inline]
fn default() -> Self {
Pixel {
color: 0,
@@ -58,10 +60,11 @@ impl Led {
/// Container of `Led`, each of which specifies a position within the image
/// The main use of this is to position and sample colours for the final image
/// to show on AniMe
pub struct AniMeImage {
pub struct AnimeImage {
pub scale: Vec2,
/// Angle in radians
pub angle: f32,
/// Position of the image ont he display
pub translation: Vec2,
/// Brightness of final image, `0.0` = off, `1.0` = full
pub bright: f32,
@@ -69,10 +72,11 @@ pub struct AniMeImage {
led_pos: [Option<Led>; LED_PIXEL_LEN],
/// THe image data for sampling
img_pixels: Vec<Pixel>,
/// width of the image
width: u32,
}
impl AniMeImage {
impl AnimeImage {
pub(crate) const fn new(
scale: Vec2,
angle: f32,
@@ -119,6 +123,7 @@ impl AniMeImage {
36 - (y + 1) / 2
}
/// Physical display width
fn phys_width() -> f32 {
(32.0 - -0.5 + 1.0) * Self::scale_x()
}
@@ -128,10 +133,12 @@ impl AniMeImage {
55
}
/// Physical display height
fn phys_height() -> f32 {
(54.0 + 1.0) * Self::scale_y()
}
/// Find the actual width of the data including the dead pixels
const fn pitch(y: u32) -> u32 {
match y {
0 | 2 | 4 => 33,
@@ -145,12 +152,13 @@ impl AniMeImage {
}
/// Really only used to generate the output for including as a full const in `LED_IMAGE_POSITIONS`
#[inline]
pub fn generate() -> Vec<Option<Led>> {
(0..AniMeImage::height())
(0..AnimeImage::height())
.flat_map(|y| {
(0..AniMeImage::pitch(y)).map(move |l| {
if l < AniMeImage::width(y) {
let x = AniMeImage::first_x(y) + l;
(0..AnimeImage::pitch(y)).map(move |l| {
if l < AnimeImage::width(y) {
let x = AnimeImage::first_x(y) + l;
Some(Led::new(x as f32 - 0.5 * (y % 2) as f32, y as f32))
} else {
None
@@ -163,6 +171,7 @@ impl AniMeImage {
/// Called after setting new angle, position, or scale to refresh the image
/// samples, the result can then been transformed to the appropriate data
/// for displaying
#[inline]
pub fn update(&mut self) {
let width = self.width as i32;
let height = self.img_pixels.len() as i32 / width;
@@ -204,12 +213,13 @@ impl AniMeImage {
}
}
/// Put the render window in place on the image
fn put(&self, bmp_w: f32, bmp_h: f32) -> Mat3 {
// Center of image
let center = Mat3::from_translation(Vec2::new(-0.5 * bmp_w, -0.5 * bmp_h));
// Find the scale required for cleanly showing the image
let h = AniMeImage::phys_height() / bmp_h;
let mut base_scale = AniMeImage::phys_width() / bmp_w;
let h = AnimeImage::phys_height() / bmp_h;
let mut base_scale = AnimeImage::phys_width() / bmp_w;
if base_scale > h {
base_scale = h;
}
@@ -217,8 +227,8 @@ impl AniMeImage {
let cm_from_px = Mat3::from_scale(Vec2::new(base_scale, base_scale));
let led_from_cm = Mat3::from_scale(Vec2::new(
1.0 / AniMeImage::scale_x(),
1.0 / AniMeImage::scale_y(),
1.0 / AnimeImage::scale_x(),
1.0 / AnimeImage::scale_y(),
));
let transform =
@@ -233,6 +243,7 @@ impl AniMeImage {
/// Generate the base image from inputs. The result can be displayed as is or
/// updated via scale, position, or angle then displayed again after `update()`.
#[inline]
pub fn from_png(
path: &Path,
scale: f32,
@@ -261,7 +272,7 @@ impl AniMeImage {
_ => return Err(AnimeError::Format),
};
let mut matrix = AniMeImage::new(
let mut matrix = AnimeImage::new(
Vec2::new(scale, scale),
angle,
translation,
@@ -275,11 +286,11 @@ impl AniMeImage {
}
}
impl From<&AniMeImage> for AniMeDataBuffer {
impl From<&AnimeImage> for AnimeDataBuffer {
/// Do conversion from the nested Vec in AniMeMatrix to the two required
/// packets suitable for sending over USB
#[inline]
fn from(leds: &AniMeImage) -> Self {
fn from(leds: &AnimeImage) -> Self {
let mut l: Vec<u8> = leds
.led_pos
.iter()
@@ -289,7 +300,7 @@ impl From<&AniMeImage> for AniMeDataBuffer {
v.push(0);
v.append(&mut l);
v.append(&mut vec![0u8; 9]);
AniMeDataBuffer::from_vec(v)
AnimeDataBuffer::from_vec(v)
}
}
@@ -1550,7 +1561,7 @@ mod tests {
#[test]
fn led_positions() {
let leds = AniMeImage::generate();
let leds = AnimeImage::generate();
assert_eq!(leds[0], Some(Led(0.0, 0.0, 0)));
assert_eq!(leds[1], Some(Led(1.0, 0.0, 0)));
assert_eq!(leds[2], Some(Led(2.0, 0.0, 0)));
@@ -1579,7 +1590,7 @@ mod tests {
#[test]
fn led_positions_const() {
let leds = AniMeImage::generate();
let leds = AnimeImage::generate();
assert_eq!(leds[1], LED_IMAGE_POSITIONS[1]);
assert_eq!(leds[34], LED_IMAGE_POSITIONS[34]);
assert_eq!(leds[69], LED_IMAGE_POSITIONS[69]);
@@ -1593,44 +1604,44 @@ mod tests {
#[test]
fn row_starts() {
assert_eq!(AniMeImage::first_x(5), 0);
assert_eq!(AniMeImage::first_x(6), 0);
assert_eq!(AniMeImage::first_x(7), 1);
assert_eq!(AniMeImage::first_x(8), 1);
assert_eq!(AniMeImage::first_x(9), 2);
assert_eq!(AniMeImage::first_x(10), 2);
assert_eq!(AniMeImage::first_x(11), 3);
assert_eq!(AnimeImage::first_x(5), 0);
assert_eq!(AnimeImage::first_x(6), 0);
assert_eq!(AnimeImage::first_x(7), 1);
assert_eq!(AnimeImage::first_x(8), 1);
assert_eq!(AnimeImage::first_x(9), 2);
assert_eq!(AnimeImage::first_x(10), 2);
assert_eq!(AnimeImage::first_x(11), 3);
}
#[test]
fn row_widths() {
assert_eq!(AniMeImage::width(5), 33);
assert_eq!(AniMeImage::width(6), 33);
assert_eq!(AniMeImage::width(7), 32);
assert_eq!(AniMeImage::width(8), 32);
assert_eq!(AniMeImage::width(9), 31);
assert_eq!(AniMeImage::width(10), 31);
assert_eq!(AniMeImage::width(11), 30);
assert_eq!(AniMeImage::width(12), 30);
assert_eq!(AniMeImage::width(13), 29);
assert_eq!(AniMeImage::width(14), 29);
assert_eq!(AniMeImage::width(15), 28);
assert_eq!(AniMeImage::width(16), 28);
assert_eq!(AniMeImage::width(17), 27);
assert_eq!(AniMeImage::width(18), 27);
assert_eq!(AnimeImage::width(5), 33);
assert_eq!(AnimeImage::width(6), 33);
assert_eq!(AnimeImage::width(7), 32);
assert_eq!(AnimeImage::width(8), 32);
assert_eq!(AnimeImage::width(9), 31);
assert_eq!(AnimeImage::width(10), 31);
assert_eq!(AnimeImage::width(11), 30);
assert_eq!(AnimeImage::width(12), 30);
assert_eq!(AnimeImage::width(13), 29);
assert_eq!(AnimeImage::width(14), 29);
assert_eq!(AnimeImage::width(15), 28);
assert_eq!(AnimeImage::width(16), 28);
assert_eq!(AnimeImage::width(17), 27);
assert_eq!(AnimeImage::width(18), 27);
}
#[test]
fn row_pitch() {
assert_eq!(AniMeImage::pitch(5), 34);
assert_eq!(AniMeImage::pitch(6), 33);
assert_eq!(AniMeImage::pitch(7), 33);
assert_eq!(AniMeImage::pitch(8), 32);
assert_eq!(AniMeImage::pitch(9), 32);
assert_eq!(AniMeImage::pitch(10), 31);
assert_eq!(AniMeImage::pitch(11), 31);
assert_eq!(AniMeImage::pitch(12), 30);
assert_eq!(AniMeImage::pitch(13), 30);
assert_eq!(AniMeImage::pitch(14), 29);
assert_eq!(AnimeImage::pitch(5), 34);
assert_eq!(AnimeImage::pitch(6), 33);
assert_eq!(AnimeImage::pitch(7), 33);
assert_eq!(AnimeImage::pitch(8), 32);
assert_eq!(AnimeImage::pitch(9), 32);
assert_eq!(AnimeImage::pitch(10), 31);
assert_eq!(AnimeImage::pitch(11), 31);
assert_eq!(AnimeImage::pitch(12), 30);
assert_eq!(AnimeImage::pitch(13), 30);
assert_eq!(AnimeImage::pitch(14), 29);
}
}