mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
anime: prep rog-anime for publish, rename *all* AniMe~ to Anime
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@@ -1,6 +1,6 @@
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use std::time::Duration;
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use crate::data::{AniMeDataBuffer, ANIME_DATA_LEN};
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use crate::data::{AnimeDataBuffer, ANIME_DATA_LEN};
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use crate::image::LED_IMAGE_POSITIONS;
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const WIDTH: usize = 33;
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@@ -8,35 +8,45 @@ const HEIGHT: usize = 55;
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/// Helper structure for writing images.
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///
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/// See the examples for ways to write an image to `AniMeMatrix` format.
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/// See the examples for ways to write an image to `AnimeMatrix` format.
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/// Width = 33
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/// height = 55
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///
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/// **Note:** the columns in each odd row are offset by half a pixel left
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#[derive(Debug, Clone)]
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pub struct AniMeGrid([[u8; WIDTH]; HEIGHT], Option<Duration>);
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pub struct AnimeGrid([[u8; WIDTH]; HEIGHT], Option<Duration>);
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impl Default for AniMeGrid {
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impl Default for AnimeGrid {
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#[inline]
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fn default() -> Self {
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Self::new(None)
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}
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}
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impl AniMeGrid {
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impl AnimeGrid {
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#[inline]
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pub fn new(duration: Option<Duration>) -> Self {
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AniMeGrid([[0u8; WIDTH]; HEIGHT], duration)
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AnimeGrid([[0u8; WIDTH]; HEIGHT], duration)
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}
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/// Set a position in the grid with a brightness value
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#[inline]
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pub fn set(&mut self, x: usize, y: usize, b: u8) {
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self.0[y][x] = b;
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}
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#[inline]
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pub fn get(&self) -> &[[u8; WIDTH]; HEIGHT] {
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&self.0
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}
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#[inline]
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pub fn get_mut(&mut self) -> &mut [[u8; WIDTH]; HEIGHT] {
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&mut self.0
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}
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/// Fill the grid with a value
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#[inline]
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pub fn fill_with(&mut self, fill: u8) {
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for row in self.0.iter_mut() {
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for x in row.iter_mut() {
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@@ -79,11 +89,11 @@ impl AniMeGrid {
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// }
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}
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impl From<AniMeGrid> for AniMeDataBuffer {
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impl From<AnimeGrid> for AnimeDataBuffer {
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/// Do conversion from the nested Vec in AniMeMatrix to the two required
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/// packets suitable for sending over USB
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#[inline]
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fn from(anime: AniMeGrid) -> Self {
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fn from(anime: AnimeGrid) -> Self {
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let mut buf = vec![0u8; ANIME_DATA_LEN];
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for (idx, pos) in LED_IMAGE_POSITIONS.iter().enumerate() {
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@@ -93,7 +103,7 @@ impl From<AniMeGrid> for AniMeDataBuffer {
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buf[idx + 1] = anime.0[y][x];
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}
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}
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AniMeDataBuffer::from_vec(buf)
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AnimeDataBuffer::from_vec(buf)
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}
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}
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@@ -103,7 +113,7 @@ mod tests {
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#[test]
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fn check_data_alignment() {
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let mut matrix = AniMeGrid::new(None);
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let mut matrix = AnimeGrid::new(None);
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{
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let tmp = matrix.get_mut();
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for row in tmp.iter_mut() {
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@@ -112,7 +122,7 @@ mod tests {
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}
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}
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let matrix = <AniMeDataBuffer>::from(matrix);
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let matrix = <AnimeDataBuffer>::from(matrix);
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let data_cmp = [
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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