mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
anime: prep rog-anime for publish, rename *all* AniMe~ to Anime
This commit is contained in:
+20
-9
@@ -1,5 +1,5 @@
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use serde_derive::{Deserialize, Serialize};
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#[cfg(feature = "z")]
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#[cfg(feature = "dbus")]
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use zvariant_derive::Type;
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/// The first 7 bytes of a USB packet are accounted for by `USB_PREFIX1` and `USB_PREFIX2`
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@@ -16,40 +16,51 @@ const USB_PREFIX2: [u8; 7] = [0x5e, 0xc0, 0x02, 0x74, 0x02, 0x73, 0x02];
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/// The minimal serializable data that can be transferred over wire types.
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/// Other data structures in `rog_anime` will convert to this.
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#[cfg_attr(feature = "z", derive(Type))]
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#[cfg_attr(feature = "dbus", derive(Type))]
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#[derive(Debug, Clone, Deserialize, Serialize)]
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pub struct AniMeDataBuffer(Vec<u8>);
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pub struct AnimeDataBuffer(Vec<u8>);
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impl Default for AniMeDataBuffer {
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impl Default for AnimeDataBuffer {
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fn default() -> Self {
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Self::new()
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}
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}
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impl AniMeDataBuffer {
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impl AnimeDataBuffer {
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#[inline]
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pub fn new() -> Self {
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AniMeDataBuffer(vec![0u8; ANIME_DATA_LEN])
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AnimeDataBuffer(vec![0u8; ANIME_DATA_LEN])
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}
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/// Get the inner data buffer
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#[inline]
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pub fn get(&self) -> &[u8] {
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&self.0
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}
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/// Get a mutable slice of the inner buffer
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#[inline]
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pub fn get_mut(&mut self) -> &mut [u8] {
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&mut self.0
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}
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/// Create from a vector of bytes
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///
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/// # Panics
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/// Will panic if the vector length is not `ANIME_DATA_LEN`
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#[inline]
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pub fn from_vec(input: Vec<u8>) -> Self {
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assert_eq!(input.len(), ANIME_DATA_LEN);
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Self(input)
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}
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}
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/// The two packets to be written to USB
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pub type AniMePacketType = [[u8; 640]; 2];
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pub type AnimePacketType = [[u8; 640]; 2];
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impl From<AniMeDataBuffer> for AniMePacketType {
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impl From<AnimeDataBuffer> for AnimePacketType {
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#[inline]
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fn from(anime: AniMeDataBuffer) -> Self {
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fn from(anime: AnimeDataBuffer) -> Self {
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assert!(anime.0.len() == ANIME_DATA_LEN);
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let mut buffers = [[0; 640]; 2];
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for (idx, chunk) in anime.0.as_slice().chunks(PANE_LEN).enumerate() {
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@@ -1,7 +1,7 @@
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use std::{path::Path, time::Duration};
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use crate::{
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data::{AniMeDataBuffer, ANIME_DATA_LEN},
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data::{AnimeDataBuffer, ANIME_DATA_LEN},
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error::AnimeError,
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};
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@@ -10,19 +10,22 @@ const HEIGHT: usize = 36;
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/// Mostly intended to be used with ASUS gifs, but can be used for other purposes (like images)
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#[derive(Debug, Clone)]
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pub struct AniMeDiagonal([[u8; WIDTH]; HEIGHT], Option<Duration>);
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pub struct AnimeDiagonal([[u8; WIDTH]; HEIGHT], Option<Duration>);
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impl Default for AniMeDiagonal {
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impl Default for AnimeDiagonal {
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#[inline]
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fn default() -> Self {
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Self::new(None)
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}
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}
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impl AniMeDiagonal {
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impl AnimeDiagonal {
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#[inline]
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pub fn new(duration: Option<Duration>) -> Self {
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Self([[0u8; WIDTH]; HEIGHT], duration)
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}
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#[inline]
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pub fn get_mut(&mut self) -> &mut [[u8; WIDTH]; HEIGHT] {
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&mut self.0
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}
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@@ -39,6 +42,7 @@ impl AniMeDiagonal {
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/// Generate the base image from inputs. The result can be displayed as is or
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/// updated via scale, position, or angle then displayed again after `update()`.
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#[inline]
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pub fn from_png(
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path: &Path,
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duration: Option<Duration>,
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@@ -50,7 +54,7 @@ impl AniMeDiagonal {
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let decoder = png_pong::Decoder::new(data)?.into_steps();
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let png_pong::Step { raster, delay: _ } = decoder.last().ok_or(AnimeError::NoFrames)??;
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let mut matrix = AniMeDiagonal::new(duration);
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let mut matrix = AnimeDiagonal::new(duration);
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let width;
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match raster {
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@@ -70,11 +74,11 @@ impl AniMeDiagonal {
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}
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}
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impl From<&AniMeDiagonal> for AniMeDataBuffer {
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/// Do conversion from the nested Vec in AniMeMatrix to the two required
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impl From<&AnimeDiagonal> for AnimeDataBuffer {
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/// Do conversion from the nested Vec in AnimeMatrix to the two required
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/// packets suitable for sending over USB
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#[inline]
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fn from(anime: &AniMeDiagonal) -> Self {
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fn from(anime: &AnimeDiagonal) -> Self {
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let mut buf = vec![0u8; ANIME_DATA_LEN];
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buf[1..=32].copy_from_slice(&anime.get_row(0, 3, 32));
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@@ -133,6 +137,6 @@ impl From<&AniMeDiagonal> for AniMeDataBuffer {
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buf[1226..=1234].copy_from_slice(&anime.get_row(50, 0, 9));
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buf[1236..=1244].copy_from_slice(&anime.get_row(51, 0, 9));
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AniMeDataBuffer::from_vec(buf)
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AnimeDataBuffer::from_vec(buf)
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}
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}
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@@ -3,7 +3,7 @@ use png_pong::decode::Error as PngError;
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use std::error::Error;
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use std::fmt;
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#[cfg(feature = "z")]
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#[cfg(feature = "dbus")]
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use zbus::fdo;
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#[derive(Debug)]
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@@ -15,12 +15,12 @@ pub enum AnimeError {
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Format,
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/// The input was incorrect size, expected size is `IncorrectSize(width, height)`
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IncorrectSize(u32, u32),
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#[cfg(feature = "z")]
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#[cfg(feature = "dbus")]
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Zbus(fdo::Error)
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}
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impl fmt::Display for AnimeError {
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// This trait requires `fmt` with this exact signature.
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#[inline]
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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match self {
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AnimeError::NoFrames => write!(f, "No frames in PNG"),
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@@ -33,7 +33,7 @@ impl fmt::Display for AnimeError {
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"The input image size is incorrect, expected {}x{}",
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width, height
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),
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#[cfg(feature = "z")]
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#[cfg(feature = "dbus")]
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AnimeError::Zbus(e) => write!(f, "ZBUS error: {}", e),
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}
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}
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@@ -42,25 +42,29 @@ impl fmt::Display for AnimeError {
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impl Error for AnimeError {}
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impl From<std::io::Error> for AnimeError {
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#[inline]
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fn from(err: std::io::Error) -> Self {
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AnimeError::Io(err)
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}
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}
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impl From<PngError> for AnimeError {
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#[inline]
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fn from(err: PngError) -> Self {
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AnimeError::Png(err)
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}
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}
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impl From<DecodingError> for AnimeError {
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#[inline]
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fn from(err: DecodingError) -> Self {
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AnimeError::Gif(err)
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}
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}
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#[cfg(feature = "z")]
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#[cfg(feature = "dbus")]
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impl From<AnimeError> for fdo::Error {
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#[inline]
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fn from(err: AnimeError) -> Self {
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fdo::Error::Failed(format!("{}", err))
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}
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+30
-16
@@ -2,35 +2,43 @@ use glam::Vec2;
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use serde_derive::{Deserialize, Serialize};
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use std::{fs::File, path::Path, time::Duration};
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use crate::{error::AnimeError, AniMeDataBuffer, AniMeDiagonal, AniMeImage, Pixel};
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use crate::{error::AnimeError, AnimeDataBuffer, AnimeDiagonal, AnimeImage, Pixel};
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#[derive(Debug, Clone, Deserialize, Serialize)]
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pub struct AniMeFrame {
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pub struct AnimeFrame {
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/// Precomputed data for the frame. This can be transferred directly to the
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/// the `asusd` daemon over dbus or converted to USB packet with `AniMePacketType::from(buffer)`
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data: AniMeDataBuffer,
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/// the `asusd` daemon over dbus or converted to USB packet with `AnimePacketType::from(buffer)`
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data: AnimeDataBuffer,
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delay: Duration,
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}
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impl AniMeFrame {
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pub fn frame(&self) -> &AniMeDataBuffer {
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impl AnimeFrame {
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/// Get the inner data buffer of the gif frame
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#[inline]
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pub fn frame(&self) -> &AnimeDataBuffer {
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&self.data
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}
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/// Get the `Duration` of the delay for this frame
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#[inline]
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pub fn delay(&self) -> Duration {
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self.delay
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}
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}
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/// Defines the time or animation cycle count to use for a gif
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#[derive(Debug, Copy, Clone, Deserialize, Serialize)]
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pub enum AnimTime {
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/// Time in milliseconds for animation to run
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Time(Duration),
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/// How many full animation loops to run
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Cycles(u32),
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/// Run for infinite time
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Infinite,
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}
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impl Default for AnimTime {
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#[inline]
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fn default() -> Self {
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Self::Infinite
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}
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@@ -39,16 +47,17 @@ impl Default for AnimTime {
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/// A gif animation. This is a collection of frames from the gif, and a duration
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/// that the animation should be shown for.
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#[derive(Debug, Clone, Deserialize, Serialize)]
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pub struct AniMeGif(Vec<AniMeFrame>, AnimTime);
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pub struct AnimeGif(Vec<AnimeFrame>, AnimTime);
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impl AniMeGif {
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impl AnimeGif {
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/// Create an animation using the 74x36 ASUS gif format
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#[inline]
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pub fn create_diagonal_gif(
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file_name: &Path,
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duration: AnimTime,
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brightness: f32,
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) -> Result<Self, AnimeError> {
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let mut matrix = AniMeDiagonal::new(None);
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let mut matrix = AnimeDiagonal::new(None);
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let mut decoder = gif::DecodeOptions::new();
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// Configure the decoder such that it will expand the image to RGBA.
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@@ -74,8 +83,8 @@ impl AniMeGif {
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}
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}
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frames.push(AniMeFrame {
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data: <AniMeDataBuffer>::from(&matrix),
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frames.push(AnimeFrame {
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data: <AnimeDataBuffer>::from(&matrix),
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delay: Duration::from_millis(wait as u64),
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});
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}
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@@ -84,6 +93,7 @@ impl AniMeGif {
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/// Create an animation using a gif of any size. This method must precompute the
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/// result.
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#[inline]
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pub fn create_png_gif(
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file_name: &Path,
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scale: f32,
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@@ -105,7 +115,7 @@ impl AniMeGif {
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let width = decoder.width();
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let pixels: Vec<Pixel> =
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vec![Pixel::default(); (decoder.width() as u32 * decoder.height() as u32) as usize];
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let mut image = AniMeImage::new(
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let mut image = AnimeImage::new(
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Vec2::new(scale, scale),
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angle,
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translation,
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@@ -119,7 +129,7 @@ impl AniMeGif {
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if matches!(frame.dispose, gif::DisposalMethod::Background) {
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let pixels: Vec<Pixel> =
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vec![Pixel::default(); (width as u32 * height as u32) as usize];
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image = AniMeImage::new(
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image = AnimeImage::new(
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Vec2::new(scale, scale),
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angle,
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translation,
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@@ -144,18 +154,22 @@ impl AniMeGif {
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}
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image.update();
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frames.push(AniMeFrame {
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data: <AniMeDataBuffer>::from(&image),
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frames.push(AnimeFrame {
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data: <AnimeDataBuffer>::from(&image),
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delay: Duration::from_millis(wait as u64),
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});
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}
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Ok(Self(frames, duration))
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}
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pub fn frames(&self) -> &[AniMeFrame] {
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/// Get a slice of the frames this gif has
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#[inline]
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pub fn frames(&self) -> &[AnimeFrame] {
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&self.0
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}
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/// Get the time/count for this gif
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#[inline]
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pub fn duration(&self) -> AnimTime {
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self.1
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}
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+21
-11
@@ -1,6 +1,6 @@
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use std::time::Duration;
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use crate::data::{AniMeDataBuffer, ANIME_DATA_LEN};
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use crate::data::{AnimeDataBuffer, ANIME_DATA_LEN};
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use crate::image::LED_IMAGE_POSITIONS;
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const WIDTH: usize = 33;
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@@ -8,35 +8,45 @@ const HEIGHT: usize = 55;
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/// Helper structure for writing images.
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///
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/// See the examples for ways to write an image to `AniMeMatrix` format.
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/// See the examples for ways to write an image to `AnimeMatrix` format.
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/// Width = 33
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/// height = 55
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///
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/// **Note:** the columns in each odd row are offset by half a pixel left
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#[derive(Debug, Clone)]
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pub struct AniMeGrid([[u8; WIDTH]; HEIGHT], Option<Duration>);
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pub struct AnimeGrid([[u8; WIDTH]; HEIGHT], Option<Duration>);
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impl Default for AniMeGrid {
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impl Default for AnimeGrid {
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#[inline]
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fn default() -> Self {
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Self::new(None)
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}
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}
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impl AniMeGrid {
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impl AnimeGrid {
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#[inline]
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pub fn new(duration: Option<Duration>) -> Self {
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AniMeGrid([[0u8; WIDTH]; HEIGHT], duration)
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AnimeGrid([[0u8; WIDTH]; HEIGHT], duration)
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}
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/// Set a position in the grid with a brightness value
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#[inline]
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pub fn set(&mut self, x: usize, y: usize, b: u8) {
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self.0[y][x] = b;
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}
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#[inline]
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pub fn get(&self) -> &[[u8; WIDTH]; HEIGHT] {
|
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&self.0
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}
|
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#[inline]
|
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pub fn get_mut(&mut self) -> &mut [[u8; WIDTH]; HEIGHT] {
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&mut self.0
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}
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/// Fill the grid with a value
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#[inline]
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pub fn fill_with(&mut self, fill: u8) {
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for row in self.0.iter_mut() {
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for x in row.iter_mut() {
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@@ -79,11 +89,11 @@ impl AniMeGrid {
|
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// }
|
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}
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impl From<AniMeGrid> for AniMeDataBuffer {
|
||||
impl From<AnimeGrid> for AnimeDataBuffer {
|
||||
/// Do conversion from the nested Vec in AniMeMatrix to the two required
|
||||
/// packets suitable for sending over USB
|
||||
#[inline]
|
||||
fn from(anime: AniMeGrid) -> Self {
|
||||
fn from(anime: AnimeGrid) -> Self {
|
||||
let mut buf = vec![0u8; ANIME_DATA_LEN];
|
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|
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for (idx, pos) in LED_IMAGE_POSITIONS.iter().enumerate() {
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@@ -93,7 +103,7 @@ impl From<AniMeGrid> for AniMeDataBuffer {
|
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buf[idx + 1] = anime.0[y][x];
|
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}
|
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}
|
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AniMeDataBuffer::from_vec(buf)
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AnimeDataBuffer::from_vec(buf)
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}
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||||
}
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||||
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@@ -103,7 +113,7 @@ mod tests {
|
||||
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#[test]
|
||||
fn check_data_alignment() {
|
||||
let mut matrix = AniMeGrid::new(None);
|
||||
let mut matrix = AnimeGrid::new(None);
|
||||
{
|
||||
let tmp = matrix.get_mut();
|
||||
for row in tmp.iter_mut() {
|
||||
@@ -112,7 +122,7 @@ mod tests {
|
||||
}
|
||||
}
|
||||
|
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let matrix = <AniMeDataBuffer>::from(matrix);
|
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let matrix = <AnimeDataBuffer>::from(matrix);
|
||||
|
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let data_cmp = [
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
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|
||||
+59
-48
@@ -4,12 +4,13 @@ pub use glam::Vec2;
|
||||
use glam::{Mat3, Vec3};
|
||||
|
||||
use crate::{
|
||||
data::{AniMeDataBuffer, ANIME_DATA_LEN},
|
||||
data::{AnimeDataBuffer, ANIME_DATA_LEN},
|
||||
error::AnimeError,
|
||||
};
|
||||
|
||||
const LED_PIXEL_LEN: usize = 1244;
|
||||
|
||||
/// A single greyscale + alpha pixel in the image
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
pub(crate) struct Pixel {
|
||||
pub color: u32,
|
||||
@@ -17,6 +18,7 @@ pub(crate) struct Pixel {
|
||||
}
|
||||
|
||||
impl Default for Pixel {
|
||||
#[inline]
|
||||
fn default() -> Self {
|
||||
Pixel {
|
||||
color: 0,
|
||||
@@ -58,10 +60,11 @@ impl Led {
|
||||
/// Container of `Led`, each of which specifies a position within the image
|
||||
/// The main use of this is to position and sample colours for the final image
|
||||
/// to show on AniMe
|
||||
pub struct AniMeImage {
|
||||
pub struct AnimeImage {
|
||||
pub scale: Vec2,
|
||||
/// Angle in radians
|
||||
pub angle: f32,
|
||||
/// Position of the image ont he display
|
||||
pub translation: Vec2,
|
||||
/// Brightness of final image, `0.0` = off, `1.0` = full
|
||||
pub bright: f32,
|
||||
@@ -69,10 +72,11 @@ pub struct AniMeImage {
|
||||
led_pos: [Option<Led>; LED_PIXEL_LEN],
|
||||
/// THe image data for sampling
|
||||
img_pixels: Vec<Pixel>,
|
||||
/// width of the image
|
||||
width: u32,
|
||||
}
|
||||
|
||||
impl AniMeImage {
|
||||
impl AnimeImage {
|
||||
pub(crate) const fn new(
|
||||
scale: Vec2,
|
||||
angle: f32,
|
||||
@@ -119,6 +123,7 @@ impl AniMeImage {
|
||||
36 - (y + 1) / 2
|
||||
}
|
||||
|
||||
/// Physical display width
|
||||
fn phys_width() -> f32 {
|
||||
(32.0 - -0.5 + 1.0) * Self::scale_x()
|
||||
}
|
||||
@@ -128,10 +133,12 @@ impl AniMeImage {
|
||||
55
|
||||
}
|
||||
|
||||
/// Physical display height
|
||||
fn phys_height() -> f32 {
|
||||
(54.0 + 1.0) * Self::scale_y()
|
||||
}
|
||||
|
||||
/// Find the actual width of the data including the dead pixels
|
||||
const fn pitch(y: u32) -> u32 {
|
||||
match y {
|
||||
0 | 2 | 4 => 33,
|
||||
@@ -145,12 +152,13 @@ impl AniMeImage {
|
||||
}
|
||||
|
||||
/// Really only used to generate the output for including as a full const in `LED_IMAGE_POSITIONS`
|
||||
#[inline]
|
||||
pub fn generate() -> Vec<Option<Led>> {
|
||||
(0..AniMeImage::height())
|
||||
(0..AnimeImage::height())
|
||||
.flat_map(|y| {
|
||||
(0..AniMeImage::pitch(y)).map(move |l| {
|
||||
if l < AniMeImage::width(y) {
|
||||
let x = AniMeImage::first_x(y) + l;
|
||||
(0..AnimeImage::pitch(y)).map(move |l| {
|
||||
if l < AnimeImage::width(y) {
|
||||
let x = AnimeImage::first_x(y) + l;
|
||||
Some(Led::new(x as f32 - 0.5 * (y % 2) as f32, y as f32))
|
||||
} else {
|
||||
None
|
||||
@@ -163,6 +171,7 @@ impl AniMeImage {
|
||||
/// Called after setting new angle, position, or scale to refresh the image
|
||||
/// samples, the result can then been transformed to the appropriate data
|
||||
/// for displaying
|
||||
#[inline]
|
||||
pub fn update(&mut self) {
|
||||
let width = self.width as i32;
|
||||
let height = self.img_pixels.len() as i32 / width;
|
||||
@@ -204,12 +213,13 @@ impl AniMeImage {
|
||||
}
|
||||
}
|
||||
|
||||
/// Put the render window in place on the image
|
||||
fn put(&self, bmp_w: f32, bmp_h: f32) -> Mat3 {
|
||||
// Center of image
|
||||
let center = Mat3::from_translation(Vec2::new(-0.5 * bmp_w, -0.5 * bmp_h));
|
||||
// Find the scale required for cleanly showing the image
|
||||
let h = AniMeImage::phys_height() / bmp_h;
|
||||
let mut base_scale = AniMeImage::phys_width() / bmp_w;
|
||||
let h = AnimeImage::phys_height() / bmp_h;
|
||||
let mut base_scale = AnimeImage::phys_width() / bmp_w;
|
||||
if base_scale > h {
|
||||
base_scale = h;
|
||||
}
|
||||
@@ -217,8 +227,8 @@ impl AniMeImage {
|
||||
let cm_from_px = Mat3::from_scale(Vec2::new(base_scale, base_scale));
|
||||
|
||||
let led_from_cm = Mat3::from_scale(Vec2::new(
|
||||
1.0 / AniMeImage::scale_x(),
|
||||
1.0 / AniMeImage::scale_y(),
|
||||
1.0 / AnimeImage::scale_x(),
|
||||
1.0 / AnimeImage::scale_y(),
|
||||
));
|
||||
|
||||
let transform =
|
||||
@@ -233,6 +243,7 @@ impl AniMeImage {
|
||||
|
||||
/// Generate the base image from inputs. The result can be displayed as is or
|
||||
/// updated via scale, position, or angle then displayed again after `update()`.
|
||||
#[inline]
|
||||
pub fn from_png(
|
||||
path: &Path,
|
||||
scale: f32,
|
||||
@@ -261,7 +272,7 @@ impl AniMeImage {
|
||||
_ => return Err(AnimeError::Format),
|
||||
};
|
||||
|
||||
let mut matrix = AniMeImage::new(
|
||||
let mut matrix = AnimeImage::new(
|
||||
Vec2::new(scale, scale),
|
||||
angle,
|
||||
translation,
|
||||
@@ -275,11 +286,11 @@ impl AniMeImage {
|
||||
}
|
||||
}
|
||||
|
||||
impl From<&AniMeImage> for AniMeDataBuffer {
|
||||
impl From<&AnimeImage> for AnimeDataBuffer {
|
||||
/// Do conversion from the nested Vec in AniMeMatrix to the two required
|
||||
/// packets suitable for sending over USB
|
||||
#[inline]
|
||||
fn from(leds: &AniMeImage) -> Self {
|
||||
fn from(leds: &AnimeImage) -> Self {
|
||||
let mut l: Vec<u8> = leds
|
||||
.led_pos
|
||||
.iter()
|
||||
@@ -289,7 +300,7 @@ impl From<&AniMeImage> for AniMeDataBuffer {
|
||||
v.push(0);
|
||||
v.append(&mut l);
|
||||
v.append(&mut vec![0u8; 9]);
|
||||
AniMeDataBuffer::from_vec(v)
|
||||
AnimeDataBuffer::from_vec(v)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1550,7 +1561,7 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn led_positions() {
|
||||
let leds = AniMeImage::generate();
|
||||
let leds = AnimeImage::generate();
|
||||
assert_eq!(leds[0], Some(Led(0.0, 0.0, 0)));
|
||||
assert_eq!(leds[1], Some(Led(1.0, 0.0, 0)));
|
||||
assert_eq!(leds[2], Some(Led(2.0, 0.0, 0)));
|
||||
@@ -1579,7 +1590,7 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn led_positions_const() {
|
||||
let leds = AniMeImage::generate();
|
||||
let leds = AnimeImage::generate();
|
||||
assert_eq!(leds[1], LED_IMAGE_POSITIONS[1]);
|
||||
assert_eq!(leds[34], LED_IMAGE_POSITIONS[34]);
|
||||
assert_eq!(leds[69], LED_IMAGE_POSITIONS[69]);
|
||||
@@ -1593,44 +1604,44 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn row_starts() {
|
||||
assert_eq!(AniMeImage::first_x(5), 0);
|
||||
assert_eq!(AniMeImage::first_x(6), 0);
|
||||
assert_eq!(AniMeImage::first_x(7), 1);
|
||||
assert_eq!(AniMeImage::first_x(8), 1);
|
||||
assert_eq!(AniMeImage::first_x(9), 2);
|
||||
assert_eq!(AniMeImage::first_x(10), 2);
|
||||
assert_eq!(AniMeImage::first_x(11), 3);
|
||||
assert_eq!(AnimeImage::first_x(5), 0);
|
||||
assert_eq!(AnimeImage::first_x(6), 0);
|
||||
assert_eq!(AnimeImage::first_x(7), 1);
|
||||
assert_eq!(AnimeImage::first_x(8), 1);
|
||||
assert_eq!(AnimeImage::first_x(9), 2);
|
||||
assert_eq!(AnimeImage::first_x(10), 2);
|
||||
assert_eq!(AnimeImage::first_x(11), 3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn row_widths() {
|
||||
assert_eq!(AniMeImage::width(5), 33);
|
||||
assert_eq!(AniMeImage::width(6), 33);
|
||||
assert_eq!(AniMeImage::width(7), 32);
|
||||
assert_eq!(AniMeImage::width(8), 32);
|
||||
assert_eq!(AniMeImage::width(9), 31);
|
||||
assert_eq!(AniMeImage::width(10), 31);
|
||||
assert_eq!(AniMeImage::width(11), 30);
|
||||
assert_eq!(AniMeImage::width(12), 30);
|
||||
assert_eq!(AniMeImage::width(13), 29);
|
||||
assert_eq!(AniMeImage::width(14), 29);
|
||||
assert_eq!(AniMeImage::width(15), 28);
|
||||
assert_eq!(AniMeImage::width(16), 28);
|
||||
assert_eq!(AniMeImage::width(17), 27);
|
||||
assert_eq!(AniMeImage::width(18), 27);
|
||||
assert_eq!(AnimeImage::width(5), 33);
|
||||
assert_eq!(AnimeImage::width(6), 33);
|
||||
assert_eq!(AnimeImage::width(7), 32);
|
||||
assert_eq!(AnimeImage::width(8), 32);
|
||||
assert_eq!(AnimeImage::width(9), 31);
|
||||
assert_eq!(AnimeImage::width(10), 31);
|
||||
assert_eq!(AnimeImage::width(11), 30);
|
||||
assert_eq!(AnimeImage::width(12), 30);
|
||||
assert_eq!(AnimeImage::width(13), 29);
|
||||
assert_eq!(AnimeImage::width(14), 29);
|
||||
assert_eq!(AnimeImage::width(15), 28);
|
||||
assert_eq!(AnimeImage::width(16), 28);
|
||||
assert_eq!(AnimeImage::width(17), 27);
|
||||
assert_eq!(AnimeImage::width(18), 27);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn row_pitch() {
|
||||
assert_eq!(AniMeImage::pitch(5), 34);
|
||||
assert_eq!(AniMeImage::pitch(6), 33);
|
||||
assert_eq!(AniMeImage::pitch(7), 33);
|
||||
assert_eq!(AniMeImage::pitch(8), 32);
|
||||
assert_eq!(AniMeImage::pitch(9), 32);
|
||||
assert_eq!(AniMeImage::pitch(10), 31);
|
||||
assert_eq!(AniMeImage::pitch(11), 31);
|
||||
assert_eq!(AniMeImage::pitch(12), 30);
|
||||
assert_eq!(AniMeImage::pitch(13), 30);
|
||||
assert_eq!(AniMeImage::pitch(14), 29);
|
||||
assert_eq!(AnimeImage::pitch(5), 34);
|
||||
assert_eq!(AnimeImage::pitch(6), 33);
|
||||
assert_eq!(AnimeImage::pitch(7), 33);
|
||||
assert_eq!(AnimeImage::pitch(8), 32);
|
||||
assert_eq!(AnimeImage::pitch(9), 32);
|
||||
assert_eq!(AnimeImage::pitch(10), 31);
|
||||
assert_eq!(AnimeImage::pitch(11), 31);
|
||||
assert_eq!(AnimeImage::pitch(12), 30);
|
||||
assert_eq!(AnimeImage::pitch(13), 30);
|
||||
assert_eq!(AnimeImage::pitch(14), 29);
|
||||
}
|
||||
}
|
||||
|
||||
+10
-2
@@ -1,10 +1,9 @@
|
||||
/// The main data conversion for transfering in shortform over dbus or other,
|
||||
/// or writing directly to the USB device
|
||||
mod data;
|
||||
|
||||
pub use data::*;
|
||||
|
||||
/// Useful for specialised effects that required a grid of data
|
||||
/// Useful for specialised effects that require a grid of data
|
||||
mod grid;
|
||||
pub use grid::*;
|
||||
|
||||
@@ -12,14 +11,23 @@ pub use grid::*;
|
||||
mod image;
|
||||
pub use image::*;
|
||||
|
||||
/// A grid of data that is intended to be read out and displayed on the ANiMe as
|
||||
/// a diagonal
|
||||
mod diagonal;
|
||||
pub use diagonal::*;
|
||||
|
||||
/// A gif. Can be created from the ASUS gifs which are diagonal layout, or from
|
||||
/// any standard gif
|
||||
mod gif;
|
||||
pub use crate::gif::*;
|
||||
|
||||
/// A container of images/grids/gifs/pauses which can be iterated over to generate
|
||||
/// cool effects
|
||||
mod sequencer;
|
||||
pub use sequencer::*;
|
||||
|
||||
/// Base errors that are possible
|
||||
pub mod error;
|
||||
|
||||
/// Provides const methods to create the USB HID control packets
|
||||
pub mod usb;
|
||||
@@ -6,8 +6,10 @@ use std::{
|
||||
use glam::Vec2;
|
||||
use serde_derive::{Deserialize, Serialize};
|
||||
|
||||
use crate::{error::AnimeError, AniMeDataBuffer, AniMeGif, AniMeImage, AnimTime};
|
||||
use crate::{error::AnimeError, AnimeDataBuffer, AnimeGif, AnimeImage, AnimTime};
|
||||
|
||||
/// All the possible AniMe actions that can be used. This enum is intended to be
|
||||
/// a helper for loading up `ActionData`.
|
||||
#[derive(Debug, Clone, Deserialize, Serialize)]
|
||||
pub enum AnimeAction {
|
||||
/// Full gif sequence. Immutable.
|
||||
@@ -36,13 +38,14 @@ pub enum AnimeAction {
|
||||
Pause(Duration),
|
||||
}
|
||||
|
||||
///
|
||||
/// All the possible AniMe actions that can be used. The enum is intended to be
|
||||
/// used in a array allowing the user to cycle through a series of actions.
|
||||
#[derive(Debug, Deserialize, Serialize)]
|
||||
pub enum ActionData {
|
||||
/// Full gif sequence. Immutable.
|
||||
Animation(AniMeGif),
|
||||
Animation(AnimeGif),
|
||||
/// Basic image, can have properties changed and image updated via those properties
|
||||
Image(Box<AniMeDataBuffer>),
|
||||
Image(Box<AnimeDataBuffer>),
|
||||
/// A pause to be used between sequences
|
||||
Pause(Duration),
|
||||
/// Placeholder
|
||||
@@ -55,15 +58,19 @@ pub enum ActionData {
|
||||
Matrix,
|
||||
}
|
||||
|
||||
/// An optimised precomputed set of actions
|
||||
/// An optimised precomputed set of actions that the user can cycle through
|
||||
#[derive(Debug, Deserialize, Serialize, Default)]
|
||||
pub struct Sequences(Vec<ActionData>);
|
||||
|
||||
impl Sequences {
|
||||
#[inline]
|
||||
pub fn new() -> Self {
|
||||
Self(Vec::new())
|
||||
}
|
||||
|
||||
/// Use a base `AnimeAction` to generate the precomputed data and insert in to
|
||||
/// the run buffer
|
||||
#[inline]
|
||||
pub fn insert(&mut self, index: usize, action: &AnimeAction) -> Result<(), AnimeError> {
|
||||
match action {
|
||||
AnimeAction::AsusAnimation {
|
||||
@@ -99,6 +106,10 @@ impl Sequences {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Remove an item at this position from the run buffer. If the `index` supplied
|
||||
/// is not in range then `None` is returned, otherwise the `ActionData` at that location
|
||||
/// is yeeted and returned.
|
||||
#[inline]
|
||||
pub fn remove_item(&mut self, index: usize) -> Option<ActionData> {
|
||||
if index < self.0.len() {
|
||||
return Some(self.0.remove(index));
|
||||
@@ -116,7 +127,7 @@ impl Sequences {
|
||||
if index > self.0.len() {
|
||||
index = self.0.len() - 1;
|
||||
}
|
||||
let frames = AniMeGif::create_diagonal_gif(file, duration, brightness)?;
|
||||
let frames = AnimeGif::create_diagonal_gif(file, duration, brightness)?;
|
||||
self.0.insert(index, ActionData::Animation(frames));
|
||||
Ok(())
|
||||
}
|
||||
@@ -133,8 +144,8 @@ impl Sequences {
|
||||
if index > self.0.len() {
|
||||
index = self.0.len() - 1;
|
||||
}
|
||||
let image = AniMeImage::from_png(file, scale, angle, translation, brightness)?;
|
||||
let data = <AniMeDataBuffer>::from(&image);
|
||||
let image = AnimeImage::from_png(file, scale, angle, translation, brightness)?;
|
||||
let data = <AnimeDataBuffer>::from(&image);
|
||||
self.0.insert(index, ActionData::Image(Box::new(data)));
|
||||
Ok(())
|
||||
}
|
||||
@@ -154,7 +165,7 @@ impl Sequences {
|
||||
index = self.0.len() - 1;
|
||||
}
|
||||
let frames =
|
||||
AniMeGif::create_png_gif(file, scale, angle, translation, duration, brightness)?;
|
||||
AnimeGif::create_png_gif(file, scale, angle, translation, duration, brightness)?;
|
||||
self.0.insert(index, ActionData::Animation(frames));
|
||||
Ok(())
|
||||
}
|
||||
@@ -174,6 +185,7 @@ impl Sequences {
|
||||
}
|
||||
}
|
||||
|
||||
/// Iteractor helper for iterating over all the actions in `Sequences`
|
||||
pub struct ActionIterator<'a> {
|
||||
actions: &'a Sequences,
|
||||
next_idx: usize,
|
||||
@@ -182,6 +194,7 @@ pub struct ActionIterator<'a> {
|
||||
impl<'a> Iterator for ActionIterator<'a> {
|
||||
type Item = &'a ActionData;
|
||||
|
||||
#[inline]
|
||||
fn next(&mut self) -> Option<&'a ActionData> {
|
||||
if self.next_idx == self.actions.0.len() {
|
||||
self.next_idx = 0;
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
//! Utils for writing to the AniMe USB device
|
||||
//!
|
||||
//! Use of the device requires a few steps:
|
||||
//! 1. Initialise the device by writing the two packets from `get_init_packets()`
|
||||
//! 2. Write data from `AnimePacketType`
|
||||
//! 3. Write the packet from `get_flush_packet()`, which tells the device to display the data from step 2
|
||||
//!
|
||||
//! Step 1 need to applied only on fresh system boot.
|
||||
|
||||
const INIT_STR: [u8; 15] = [
|
||||
0x5e, b'A', b'S', b'U', b'S', b' ', b'T', b'E', b'C', b'H', b'.', b'I', b'N', b'C', b'.',
|
||||
];
|
||||
const PACKET_SIZE: usize = 640;
|
||||
const DEV_PAGE: u8 = 0x5e;
|
||||
pub const VENDOR_ID: u16 = 0x0b05;
|
||||
pub const PROD_ID: u16 = 0x193b;
|
||||
|
||||
/// Get the two device initialization packets. These are required for device start
|
||||
/// after the laptop boots.
|
||||
#[inline]
|
||||
pub const fn pkts_for_init() -> [[u8; PACKET_SIZE]; 2] {
|
||||
let mut packets = [[0; PACKET_SIZE]; 2];
|
||||
packets[0][0] = DEV_PAGE; // This is the USB page we're using throughout
|
||||
let mut count = 0;
|
||||
while count < INIT_STR.len() {
|
||||
packets[0][count] = INIT_STR[count];
|
||||
count +=1;
|
||||
}
|
||||
//
|
||||
packets[1][0] = DEV_PAGE; // write it to be sure?
|
||||
packets[1][1] = 0xc2;
|
||||
packets
|
||||
}
|
||||
|
||||
/// Should be written to the device after writing the two main data packets that
|
||||
/// make up the display data packet
|
||||
#[inline]
|
||||
pub const fn pkt_for_flush() -> [u8; PACKET_SIZE] {
|
||||
let mut pkt = [0; PACKET_SIZE];
|
||||
pkt[0] = DEV_PAGE;
|
||||
pkt[1] = 0xc0;
|
||||
pkt[2] = 0x03;
|
||||
pkt
|
||||
}
|
||||
|
||||
/// Get the packet required for setting the device to on, on boot. Requires
|
||||
/// pkt_for_apply()` to be written after.
|
||||
#[inline]
|
||||
pub const fn pkt_for_set_boot(status: bool) -> [u8; PACKET_SIZE] {
|
||||
let mut pkt = [0; PACKET_SIZE];
|
||||
pkt[0] = DEV_PAGE;
|
||||
pkt[1] = 0xc3;
|
||||
pkt[2] = 0x01;
|
||||
pkt[3] = if status { 0x00 } else { 0x80 };
|
||||
pkt
|
||||
}
|
||||
|
||||
/// Get the packet required for setting the device to on. Requires `pkt_for_apply()`
|
||||
/// to be written after.
|
||||
#[inline]
|
||||
pub const fn pkt_for_set_on(on: bool) -> [u8; PACKET_SIZE] {
|
||||
let mut pkt = [0; PACKET_SIZE];
|
||||
pkt[0] = DEV_PAGE;
|
||||
pkt[1] = 0xc0;
|
||||
pkt[2] = 0x04;
|
||||
pkt[3] = if on { 0x03 } else { 0x00 };
|
||||
pkt
|
||||
}
|
||||
|
||||
/// Packet required to apply a device setting
|
||||
#[inline]
|
||||
pub const fn pkt_for_apply() -> [u8; PACKET_SIZE] {
|
||||
let mut pkt = [0; PACKET_SIZE];
|
||||
pkt[0] = DEV_PAGE;
|
||||
pkt[1] = 0xc4;
|
||||
pkt[2] = 0x01;
|
||||
pkt[3] = 0x80;
|
||||
pkt
|
||||
}
|
||||
Reference in New Issue
Block a user